Games for Health Journal

Title Publication Date Language Citations
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older2016/06/01English22
How to Train an Injured Brain? A Pilot Feasibility Study of Home-Based Computerized Cognitive Training2017/02/01English22
Exergames to Improve the Mobility of Long-Term Care Residents: A Cluster Randomized Controlled Trial2018/02/01English22
“Alien Health”: A Nutrition Instruction Exergame Using the Kinect Sensor2014/08/01English22
Design Parameters in Multimodal Games for Rehabilitation2014/02/01English22
"Alien Health Game": An Embodied Exergame to Instruct in Nutrition andMyPlate2013/12/01English22
Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression?2016/06/01English21
Understanding the Relationship Between Exergame Play Experiences, Enjoyment, and Intentions for Continued Play2016/04/01English21
Videogames to Promote Physical Activity in Older Adults with Schizophrenia2012/10/01English21
Benefits of 24-Week Exergame Intervention on Health-Related Quality of Life and Pain in Women with Fibromyalgia: A Single-Blind, Randomized Controlled Trial2019/12/01English21
Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults2019/02/01English21
“Campus Craft”: A Game for Sexual Assault Prevention in Universities2015/04/01English21
Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback2019/10/01English20
Effect of Active Videogames on Underserved Children's Classroom Behaviors, Effort, and Fitness2016/10/01English20
Clarifying the Links Among Online Gaming, Internet Use, Drinking Motives, and Online Pornography Use2015/04/01English20
Wii Fit Balance Intervention in Community-Dwelling Older Adults2012/12/01English20
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults2016/12/01English20
Talk to Me, Please!: The Importance of Qualitative Research to Games for Health2014/06/01English20
Promoting Parent–Child Sexual Health Dialogue with an Intergenerational Game: Parent and Youth Perspectives2015/04/01English20
Gaming and Conventional Exercises for Improvement of Arm Function After Stroke: A Randomized Controlled Pilot Study2014/06/01English20
Moderator Roles of Optimism and Weight Control on the Impact of Playing Exergames on Happiness: The Perspective of Social Cognitive Theory Using a Randomized Controlled Trial2018/08/01English19
Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality Environments2019/12/01English19
“RAGE-Control”: A Game to Build Emotional Strength2013/02/01English19
Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned2018/06/01English19
Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”2015/10/01English18
Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making:Land of Secret Gardens2018/02/01English18
Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain2021/06/01English18
Comparing Energy Expenditure in Adolescents With and Without Autism While Playing Nintendo® Wii™ Games2012/02/01English18
Alpha Test of a Videogame to Increase Children's Vegetable Consumption2012/06/01English18
Metabolic Cost and Exercise Intensity During Active Virtual Reality Gaming2018/10/01English18