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Games for Health Journal
Title
Publication Date
Language
Citations
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older
2016/06/01
English
22
How to Train an Injured Brain? A Pilot Feasibility Study of Home-Based Computerized Cognitive Training
2017/02/01
English
22
Exergames to Improve the Mobility of Long-Term Care Residents: A Cluster Randomized Controlled Trial
2018/02/01
English
22
“Alien Health”: A Nutrition Instruction Exergame Using the Kinect Sensor
2014/08/01
English
22
Design Parameters in Multimodal Games for Rehabilitation
2014/02/01
English
22
"Alien Health Game": An Embodied Exergame to Instruct in Nutrition andMyPlate
2013/12/01
English
22
Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression?
2016/06/01
English
21
Understanding the Relationship Between Exergame Play Experiences, Enjoyment, and Intentions for Continued Play
2016/04/01
English
21
Videogames to Promote Physical Activity in Older Adults with Schizophrenia
2012/10/01
English
21
Benefits of 24-Week Exergame Intervention on Health-Related Quality of Life and Pain in Women with Fibromyalgia: A Single-Blind, Randomized Controlled Trial
2019/12/01
English
21
Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults
2019/02/01
English
21
“Campus Craft”: A Game for Sexual Assault Prevention in Universities
2015/04/01
English
21
Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback
2019/10/01
English
20
Effect of Active Videogames on Underserved Children's Classroom Behaviors, Effort, and Fitness
2016/10/01
English
20
Clarifying the Links Among Online Gaming, Internet Use, Drinking Motives, and Online Pornography Use
2015/04/01
English
20
Wii Fit Balance Intervention in Community-Dwelling Older Adults
2012/12/01
English
20
Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults
2016/12/01
English
20
Talk to Me, Please!: The Importance of Qualitative Research to Games for Health
2014/06/01
English
20
Promoting Parent–Child Sexual Health Dialogue with an Intergenerational Game: Parent and Youth Perspectives
2015/04/01
English
20
Gaming and Conventional Exercises for Improvement of Arm Function After Stroke: A Randomized Controlled Pilot Study
2014/06/01
English
20
Moderator Roles of Optimism and Weight Control on the Impact of Playing Exergames on Happiness: The Perspective of Social Cognitive Theory Using a Randomized Controlled Trial
2018/08/01
English
19
Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality Environments
2019/12/01
English
19
“RAGE-Control”: A Game to Build Emotional Strength
2013/02/01
English
19
Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned
2018/06/01
English
19
Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
2015/10/01
English
18
Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making:Land of Secret Gardens
2018/02/01
English
18
Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain
2021/06/01
English
18
Comparing Energy Expenditure in Adolescents With and Without Autism While Playing Nintendo® Wii™ Games
2012/02/01
English
18
Alpha Test of a Videogame to Increase Children's Vegetable Consumption
2012/06/01
English
18
Metabolic Cost and Exercise Intensity During Active Virtual Reality Gaming
2018/10/01
English
18
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