Games for Health Journal

Title Publication Date Language Citations
Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms2015/06/01English135
Games for Health for Children—Current Status and Needed Research2016/02/01English128
Videogames for Emotion Regulation: A Systematic Review2018/04/01English122
The Physical Effect of Exergames in Healthy Elderly—A Systematic Review2013/08/01English92
Motor Rehabilitation Using Kinect: A Systematic Review2015/04/01English87
Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period2020/06/01English84
Story Immersion of Videogames for Youth Health Promotion: A Review of Literature2012/06/01English83
Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation2018/06/01English81
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games2015/04/01English80
A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention2013/06/01English79
The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence2015/10/01English79
A Randomized Controlled Trial on the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department2019/08/01English75
Improving Walking, Muscle Strength, and Balance in the Elderly with an Exergame Using Kinect: A Randomized Controlled Trial2015/06/01English75
Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis2020/02/01English73
What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions2016/04/01English72
A Scoping Review of Health Game Research: Past, Present, and Future2012/04/01English72
Therapeutic Uses of Active Videogames: A Systematic Review2014/12/01English68
Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review2013/06/01English66
Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults2017/06/01English64
Story Immersion in a Health Videogame for Childhood Obesity Prevention2012/02/01English61
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards2015/02/01English61
Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial2018/02/01English61
Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature2012/12/01English58
Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD2015/12/01English57
Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming2015/02/01English57
Effects of Exergaming on Balance of Healthy Older Adults: A Systematic Review and Meta-analysis of Randomized Controlled Trials2020/02/01English54
The Efficacy of Casual Videogame Play in Reducing Clinical Depression: A Randomized Controlled Study2013/12/01English53
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation2016/02/01English53
Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists2017/08/01English52
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review2020/08/01English52