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Games for Health Journal
Title
Publication Date
Language
Citations
Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms
2015/06/01
English
135
Games for Health for Children—Current Status and Needed Research
2016/02/01
English
128
Videogames for Emotion Regulation: A Systematic Review
2018/04/01
English
122
The Physical Effect of Exergames in Healthy Elderly—A Systematic Review
2013/08/01
English
92
Motor Rehabilitation Using Kinect: A Systematic Review
2015/04/01
English
87
Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period
2020/06/01
English
84
Story Immersion of Videogames for Youth Health Promotion: A Review of Literature
2012/06/01
English
83
Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation
2018/06/01
English
81
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2015/04/01
English
80
A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention
2013/06/01
English
79
The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence
2015/10/01
English
79
A Randomized Controlled Trial on the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department
2019/08/01
English
75
Improving Walking, Muscle Strength, and Balance in the Elderly with an Exergame Using Kinect: A Randomized Controlled Trial
2015/06/01
English
75
Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis
2020/02/01
English
73
What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions
2016/04/01
English
72
A Scoping Review of Health Game Research: Past, Present, and Future
2012/04/01
English
72
Therapeutic Uses of Active Videogames: A Systematic Review
2014/12/01
English
68
Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review
2013/06/01
English
66
Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults
2017/06/01
English
64
Story Immersion in a Health Videogame for Childhood Obesity Prevention
2012/02/01
English
61
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
2015/02/01
English
61
Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial
2018/02/01
English
61
Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature
2012/12/01
English
58
Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD
2015/12/01
English
57
Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming
2015/02/01
English
57
Effects of Exergaming on Balance of Healthy Older Adults: A Systematic Review and Meta-analysis of Randomized Controlled Trials
2020/02/01
English
54
The Efficacy of Casual Videogame Play in Reducing Clinical Depression: A Randomized Controlled Study
2013/12/01
English
53
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation
2016/02/01
English
53
Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists
2017/08/01
English
52
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review
2020/08/01
English
52
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