Home
Research Trends
Papers list
Open Access Journals
All Journals
Search in Journals
Contact us
Sign Up
Login
Games for Health Journal
Title
Publication Date
Language
Citations
Physical Activity Levels in Children With and Without Autism Spectrum Disorder When Playing Active and Sedentary Xbox Kinect Videogames
2017/04/01
English
18
Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study
2019/12/01
English
18
Developing Home-Based Virtual Reality Therapy Interventions
2013/02/01
English
18
A Pilot Study Evaluating “Dojo,” a Videogame Intervention for Youths with Externalizing and Anxiety Problems
2015/10/01
English
18
Gamification and the Internet: Experts Expect Game Layers to Expand in the Future, with Positive and Negative Results
2012/08/01
English
17
Acute Effect of Exergames on Children's Mood States During Physical Education Classes
2019/08/01
English
17
The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study
2021/06/01
English
17
A Pilot Study of Pokémon Go and Players' Physical Activity
2017/12/01
English
17
Randomized Controlled Trial of a Perceptual Training Game for Tinnitus Therapy
2016/04/01
English
17
Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education
2016/08/01
English
17
The Efficacy of Playing Videogames Compared with Antidepressants in Reducing Treatment-Resistant Symptoms of Depression
2019/10/01
English
17
Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment
2015/12/01
English
17
Energy Cost and Enjoyment of Active Videogames in Children and Teens: Xbox 360 Kinect
2015/08/01
English
17
A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention
2012/08/01
English
17
The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee
2021/02/01
English
17
Validation of Four Smartwatches in Energy Expenditure and Heart Rate Assessment During Exergaming
2019/06/01
English
16
Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment
2016/10/01
English
16
Influence of Exergaming on the Perception of Cancer-Related Fatigue
2017/04/01
English
16
The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools
2017/04/01
English
16
Exergaming for Health: A Randomized Study of Community-Based Exergaming Curriculum in Pediatric Weight Management
2016/12/01
English
16
How to Assess Gaming-Induced Benefits on Attention and Working Memory
2012/06/01
English
16
How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews
2014/10/01
English
16
Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming Intensity on Physical Activity
2019/02/01
English
16
Gotta Catch ‘Em All: Impact of Pokémon Go on Physical Activity, Sitting Time, and Perceptions of Physical Activity and Health at Baseline and Three-Month Follow-Up
2018/12/01
English
16
Training Behavioral Control in Adolescents Using a Serious Game
2017/12/01
English
16
Cancer Survivors Who Play Recreational Computer Games: Motivations for Playing and Associations with Beneficial Psychological Outcomes
2016/08/01
English
16
Play and Learn with Patients—Designing and Evaluating a Serious Game to Enhance Nurses' Inhaler Teaching Techniques: A Randomized Controlled Trial
2019/06/01
English
16
The “$in TIME” Gamification Project: Using a Mobile App to Improve Cardiorespiratory Fitness Levels of College Students
2020/02/01
English
16
Computer Games as Therapy for Persons with Stroke
2013/02/01
English
16
Efficacy of Bingocize®: A Game-Centered Mobile Application to Improve Physical and Cognitive Performance in Older Adults
2018/08/01
English
16
«
‹ Pervious
Next ›
»