Games for Health Journal

Title Publication Date Language Citations
Physical Activity Levels in Children With and Without Autism Spectrum Disorder When Playing Active and Sedentary Xbox Kinect Videogames2017/04/01English18
Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study2019/12/01English18
Developing Home-Based Virtual Reality Therapy Interventions2013/02/01English18
A Pilot Study Evaluating “Dojo,” a Videogame Intervention for Youths with Externalizing and Anxiety Problems2015/10/01English18
Gamification and the Internet: Experts Expect Game Layers to Expand in the Future, with Positive and Negative Results2012/08/01English17
Acute Effect of Exergames on Children's Mood States During Physical Education Classes2019/08/01English17
The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study2021/06/01English17
A Pilot Study of Pokémon Go and Players' Physical Activity2017/12/01English17
Randomized Controlled Trial of a Perceptual Training Game for Tinnitus Therapy2016/04/01English17
Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education2016/08/01English17
The Efficacy of Playing Videogames Compared with Antidepressants in Reducing Treatment-Resistant Symptoms of Depression2019/10/01English17
Energy Expenditure During Xbox Kinect Play in Early Adolescents: The Relationship with Player Mode and Game Enjoyment2015/12/01English17
Energy Cost and Enjoyment of Active Videogames in Children and Teens: Xbox 360 Kinect2015/08/01English17
A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention2012/08/01English17
The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee2021/02/01English17
Validation of Four Smartwatches in Energy Expenditure and Heart Rate Assessment During Exergaming2019/06/01English16
Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment2016/10/01English16
Influence of Exergaming on the Perception of Cancer-Related Fatigue2017/04/01English16
The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools2017/04/01English16
Exergaming for Health: A Randomized Study of Community-Based Exergaming Curriculum in Pediatric Weight Management2016/12/01English16
How to Assess Gaming-Induced Benefits on Attention and Working Memory2012/06/01English16
How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews2014/10/01English16
Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming Intensity on Physical Activity2019/02/01English16
Gotta Catch ‘Em All: Impact of Pokémon Go on Physical Activity, Sitting Time, and Perceptions of Physical Activity and Health at Baseline and Three-Month Follow-Up2018/12/01English16
Training Behavioral Control in Adolescents Using a Serious Game2017/12/01English16
Cancer Survivors Who Play Recreational Computer Games: Motivations for Playing and Associations with Beneficial Psychological Outcomes2016/08/01English16
Play and Learn with Patients—Designing and Evaluating a Serious Game to Enhance Nurses' Inhaler Teaching Techniques: A Randomized Controlled Trial2019/06/01English16
The “$in TIME” Gamification Project: Using a Mobile App to Improve Cardiorespiratory Fitness Levels of College Students2020/02/01English16
Computer Games as Therapy for Persons with Stroke2013/02/01English16
Efficacy of Bingocize®: A Game-Centered Mobile Application to Improve Physical and Cognitive Performance in Older Adults2018/08/01English16