Title | Journal | Journal Categories | Citations | Publication Date |
---|---|---|---|---|
Title | 1987 | |||
Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education—Connections: The TEC Series) | 2011 | |||
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy | 2007 | |||
Learning Together and Alone: Cooperation, Competition, and Individualization | 1991 | |||
Cooperation and Competition: Theory and Research | 1989 |
Title | Journal | Journal Categories | Citations | Publication Date |
---|---|---|---|---|
A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system | Entertainment Computing |
| 2024 | |
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis | Journal of Educational Computing Research |
| 1 | 2023 |
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review | Nutrients |
| 3 | 2023 |
Engaging learners by tracing and summarizing in a computer‐based environment | Applied Cognitive Psychology |
| 4 | 2022 |
Personalized 3D exergames for in-home rehabilitation after stroke: a pilot study | Disability and Rehabilitation: Assistive Technology |
| 3 | 2021 |