“Alien Health”: A Nutrition Instruction Exergame Using the Kinect Sensor

Article Properties
  • Language
    English
  • Publication Date
    2014/08/01
  • Indian UGC (journal)
  • Refrences
    29
  • Citations
    22
  • Mina C. Johnson-Glenberg Learning Sciences Institute, Arizona State University, Tempe, Arizona.T. Denny School of Social and Family Dynamics, Arizona State University, Tempe, Arizona.
  • Caroline Savio-Ramos Learning Sciences Institute, Arizona State University, Tempe, Arizona.Mary Lou Fulton Teachers College, Arizona State University, Tempe, Arizona.
  • Hue Henry Learning Sciences Institute, Arizona State University, Tempe, Arizona.Mary Lou Fulton Teachers College, Arizona State University, Tempe, Arizona.
Cite
Johnson-Glenberg, Mina C., et al. “‘Alien Health’: A Nutrition Instruction Exergame Using the Kinect Sensor”. Games for Health Journal, vol. 3, no. 4, 2014, pp. 241-5, https://doi.org/10.1089/g4h.2013.0094.
Johnson-Glenberg, M. C., Savio-Ramos, C., & Henry, H. (2014). “Alien Health”: A Nutrition Instruction Exergame Using the Kinect Sensor. Games for Health Journal, 3(4), 241-251. https://doi.org/10.1089/g4h.2013.0094
Johnson-Glenberg MC, Savio-Ramos C, Henry H. “Alien Health”: A Nutrition Instruction Exergame Using the Kinect Sensor. Games for Health Journal. 2014;3(4):241-5.
Journal Categories
Medicine
Internal medicine
Special situations and conditions
Industrial medicine
Industrial hygiene
Medicine
Internal medicine
Special situations and conditions
Sports medicine
Medicine
Public aspects of medicine
Social Sciences
Refrences
Title Journal Journal Categories Citations Publication Date
Title 1987
Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education—Connections: The TEC Series) 2011
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy 2007
Learning Together and Alone: Cooperation, Competition, and Individualization 1991
Cooperation and Competition: Theory and Research 1989
Citations
Title Journal Journal Categories Citations Publication Date
A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system Entertainment Computing
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2024
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis

Journal of Educational Computing Research
  • Education: Theory and practice of education
  • Education
  • Social Sciences
1 2023
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review

Nutrients
  • Agriculture
  • Agriculture: Agriculture (General)
  • Technology: Home economics: Nutrition. Foods and food supply
3 2023
Engaging learners by tracing and summarizing in a computer‐based environment

Applied Cognitive Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
4 2022
Personalized 3D exergames for in-home rehabilitation after stroke: a pilot study Disability and Rehabilitation: Assistive Technology
  • Social Sciences
  • Medicine: Internal medicine: Special situations and conditions: Sports medicine
3 2021
Citations Analysis
Category Category Repetition
Social Sciences8
Medicine: Internal medicine: Special situations and conditions: Sports medicine5
Medicine: Public aspects of medicine5
Technology: Home economics: Nutrition. Foods and food supply4
Philosophy. Psychology. Religion: Psychology4
Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene4
Agriculture3
Agriculture: Agriculture (General)3
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry3
Science: Mathematics: Instruments and machines: Electronic computers. Computer science3
Education: Theory and practice of education2
Education2
Language and Literature: Philology. Linguistics: Communication. Mass media2
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry: Therapeutics. Psychotherapy1
Medicine: Medicine (General): Computer applications to medicine. Medical informatics1
Medicine: Medicine (General): Medical technology1
Medicine: Medicine (General)1
Education: Education (General)1
Technology: Chemical technology: Food processing and manufacture1
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry1
Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software1
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware1
Technology: Mechanical engineering and machinery1
Bibliography. Library science. Information resources1
Technology1
Science1
Science: Science (General): Cybernetics: Information theory1
The category Social Sciences 8 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force and was published in 2016. The most recent citation comes from a 2024 study titled A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system. This article reached its peak citation in 2020, with 4 citations. It has been cited in 19 different journals, 26% of which are open access. Among related journals, the Games for Health Journal cited this research the most, with 4 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year