The Motivational Pull of Video Games: A Self-Determination Theory Approach

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Ryan, Richard M., et al. “The Motivational Pull of Video Games: A Self-Determination Theory Approach”. Motivation and Emotion, vol. 30, no. 4, 2006, pp. 344-60, https://doi.org/10.1007/s11031-006-9051-8.
Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion, 30(4), 344-360. https://doi.org/10.1007/s11031-006-9051-8
Ryan, Richard M., C. Scott Rigby, and Andrew Przybylski. “The Motivational Pull of Video Games: A Self-Determination Theory Approach”. Motivation and Emotion 30, no. 4 (2006): 344-60. https://doi.org/10.1007/s11031-006-9051-8.
Ryan RM, Rigby CS, Przybylski A. The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion. 2006;30(4):344-60.
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Refrences
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Within-person variation in security of attachment: A self-determination theory perspective on attachment, need fulfillment, and well-being. Journal of Personality and Social Psychology
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  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
806 2000
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2000
10.1023/A:1007136110218 2000
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Trajectories of Adolescent Media Use and Their Associations With Psychotic Experiences

JAMA Psychiatry
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Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques

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Philosophy. Psychology. Religion: Psychology348
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry335
Social Sciences218
Science: Mathematics: Instruments and machines: Electronic computers. Computer science198
Education: Theory and practice of education118
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Language and Literature: Philology. Linguistics: Communication. Mass media92
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Medicine: Medicine (General): Medical technology60
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Medicine: Medicine (General): Computer applications to medicine. Medical informatics51
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Medicine: Internal medicine: Special situations and conditions: Sports medicine25
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Medicine: Internal medicine: Specialties of internal medicine: Diseases of the respiratory system1
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The category Philosophy. Psychology. Religion: Psychology 348 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Programmes d'entraînement cérébral et performances cognitives : efficacité, motivation... ou « marketing » ? De la Gym-Cerveau au programme du Dr Kawashima... and was published in 2008. The most recent citation comes from a 2024 study titled Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023. This article reached its peak citation in 2023, with 151 citations. It has been cited in 500 different journals, 20% of which are open access. Among related journals, the Computers in Human Behavior cited this research the most, with 85 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year