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IEEE Transactions on Learning Technologies
Title
Publication Date
Language
Citations
Linked Data in Education: A Survey and a Synthesis of Actual Research and Future Challenges
2018/07/01
1
Automatic Multiple Choice Question Generation From Text: A Survey
2020/01/01
1
EJS, JIL Server, and LabVIEW: An Architecture for Rapid Development of Remote Labs
2015/10/01
1
Employing the TPACK Framework for Researcher-Teacher Co-Design of a Mobile-Assisted Seamless Language Learning Environment
2015/01/01
1
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education
2022/04/01
1
A VR Environment for Human Anatomical Variation Education: Modeling, Visualization and Interaction
2024/01/01
1
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment
2023/10/01
1
Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking
2020/07/01
1
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review
2022/08/01
1
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education
2022/08/01
1
CMKT: Concept Map Driven Knowledge Tracing
2022/08/01
1
Learning Analytics for Professional and Workplace Learning: A Literature Review
2021/06/01
1
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects
2021/08/01
1
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions
2021/10/01
1
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration
2023/12/01
1
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study
2023/12/01
1
Fifteen Years of Metaverse in Higher Education: A Systematic Literature Review
2023/12/01
1
Introducing Massive Open Metaverse Course and Its Enabling Technology
2023/12/01
1
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion
2024/01/01
1
Metaverse for Education: Technical Framework and Design Criteria
2023/12/01
1
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom
2020/10/01
1
The Human Muscular Arm Avatar as an Interactive Visualization Tool in Learning Anatomy: Medical Students’ Perspectives
2020/07/01
1
Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach
2019/04/01
1
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience
2024/01/01
1
Guest Editorial The Metaverse and the Future of Education
2023/12/01
1
The Extent of AI Applications in EFL Learning and Teaching
2024/01/01
1
Creating Usage Context-Based Object Similarities to Boost Recommender Systems in Technology Enhanced Learning
2015/07/01
1
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming
2024/01/01
1
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers
2023/02/01
1
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking
2022/12/01
1
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