IEEE Transactions on Learning Technologies

Title Publication Date Language Citations
Linked Data in Education: A Survey and a Synthesis of Actual Research and Future Challenges2018/07/011
Automatic Multiple Choice Question Generation From Text: A Survey2020/01/011
EJS, JIL Server, and LabVIEW: An Architecture for Rapid Development of Remote Labs2015/10/011
Employing the TPACK Framework for Researcher-Teacher Co-Design of a Mobile-Assisted Seamless Language Learning Environment2015/01/011
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education2022/04/011
A VR Environment for Human Anatomical Variation Education: Modeling, Visualization and Interaction2024/01/011
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment2023/10/011
Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking2020/07/011
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review2022/08/011
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education2022/08/011
CMKT: Concept Map Driven Knowledge Tracing2022/08/011
Learning Analytics for Professional and Workplace Learning: A Literature Review2021/06/011
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects2021/08/011
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions2021/10/011
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration2023/12/011
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study2023/12/011
Fifteen Years of Metaverse in Higher Education: A Systematic Literature Review2023/12/011
Introducing Massive Open Metaverse Course and Its Enabling Technology2023/12/011
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion2024/01/011
Metaverse for Education: Technical Framework and Design Criteria2023/12/011
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom2020/10/011
The Human Muscular Arm Avatar as an Interactive Visualization Tool in Learning Anatomy: Medical Students’ Perspectives2020/07/011
Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach2019/04/011
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience2024/01/011
Guest Editorial The Metaverse and the Future of Education2023/12/011
The Extent of AI Applications in EFL Learning and Teaching2024/01/011
Creating Usage Context-Based Object Similarities to Boost Recommender Systems in Technology Enhanced Learning2015/07/011
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming2024/01/011
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers2023/02/011
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking2022/12/011