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IEEE Transactions on Learning Technologies
Title
Publication Date
Language
Citations
Context-Aware Recommender Systems for Learning: A Survey and Future Challenges
2012/10/01
10
A Scoping Review of Immersive Virtual Reality in STEM Education
2020/10/01
10
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework
2022/12/01
8
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
2024/01/01
6
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations
2018/04/01
5
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
2020/10/01
5
Let's Set Up Some Subgoals: Understanding Human-Pedagogical Agent Collaborations and Their Implications for Learning and Prompt and Feedback Compliance
2018/01/01
5
Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning
2024/01/01
4
A Systematic Review of Empirical Studies on Learning Analytics Dashboards: A Self-Regulated Learning Perspective
2020/04/01
4
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
2014/07/01
4
Learning Analytics for Learning Design: A Systematic Literature Review of Analytics-Driven Design to Enhance Learning
2019/10/01
4
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse
2024/01/01
4
Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation
2020/04/01
4
Automatic Question Tagging with Deep Neural Networks
2019/01/01
4
Personalized Affective Feedback to Address Students’ Frustration in ITS
2019/01/01
4
Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning
2020/10/01
3
LD–LP Generation of Personalized Learning Path Based on Learning Diagnosis
2021/02/01
3
Taxonomy of Virtual and Augmented Reality Applications in Education
2021/06/01
3
A Quest for a One-Size-Fits-All Neural Network: Early Prediction of Students at Risk in Online Courses
2019/04/01
3
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks
2020/04/01
3
Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test
2018/04/01
3
Inquiry-Based Learning With RoboGen: An Open-Source Software and Hardware Platform for Robotics and Artificial Intelligence
2019/07/01
3
Using Convolutional Neural Network to Recognize Learning Images for Early Warning of At-Risk Students
2020/07/01
3
Wearable Technology in Education: A Systematic Review
2021/08/01
2
A Study of Strategies for Developing Online Laboratories
2021/12/01
2
The Future of Educational Technologies for Engineering Education
2021/10/01
2
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses
2023/12/01
2
Metaverse in Education: Contributors, Cooperations, and Research Themes
2023/12/01
2
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education
2022/12/01
2
MTFeedback: Providing Notifications to Enhance Teacher Awareness of Small Group Work in the Classroom
2015/04/01
2
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