IEEE Transactions on Learning Technologies

Title Publication Date Language Citations
Modeling Engagement in Self-Directed Learning Systems Using Principal Component Analysis2020/01/011
An Enhanced Genetic Algorithm for Heterogeneous Group Formation Based on Multi-Characteristics in Social-Networking-Based Learning2020/07/011
Multiview Learning for Early Prognosis of Academic Performance: A Case Study2019/04/011
There are Open Learner Models About!2020/04/011
Design and Empirical Validation of Effectiveness of LANGA, an Online Game-Based Platform for Second Language Learning2018/01/011
<uri>Jutge.org</uri>: Characteristics and Experiences2018/07/011
MOOCs as a Remedial Complement: Students’ Adoption and Learning Outcomes2019/01/011
From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place2018/04/011
Persistence and Performance in Co-Enrollment Network Embeddings: An Empirical Validation of Tinto's Student Integration Model2021/02/011
An Augmented Paper Game With Socio-Cognitive Support2020/04/011
Detecting Plagiarism Based on the Creation Process2018/07/011
A Learning Analytics Methodology for Understanding Social Interactions in MOOCs2019/10/011
Assessing the Effectiveness of a Gamified Social Network for Applying Privacy Concepts: An Empirical Study With Teens2020/10/011
Context-Based Data Model for Effective Real-Time Learning Analytics2020/10/011
Where is the Learning in Learning Analytics? A Systematic Literature Review on the Operationalization of Learning-Related Constructs in the Evaluation of Learning Analytics Interventions2020/07/011
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems2021/10/011
Educational Effects on the Transparency of Peer Participation Levels in Asynchronous Online Discussion Activities2021/10/011
An Immersive Virtual Field Experience Structuring Method for Geoscience Education2023/02/011
Toward Human–AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams2023/06/011
Serious Game Design in Health Education: A Systematic Review2022/12/011
Low-Cost Open-Source Robotic Platform for Education2023/02/011
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering2024/01/011
Kung Fu Metaverse: A Movement Guidance Training System2023/12/011
Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis2024/01/011
Natural Language Processing of Student's Feedback to Instructors: A Systematic Review2024/01/011
Data-Driven Artificial Intelligence in Education: A Comprehensive Review2024/01/011
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement2022/06/011
Early Prediction of Students’ Final Grades in a Gamified Course2022/06/011
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training2022/10/011
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly2022/04/011