Journal of Educational Computing Research

Titel Veröffentlichungsdatum Sprache Zitate
The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics2020/07/13English20
Self-Efficacy Beliefs and Their Sources in Undergraduate Computing Disciplines2015/11/05English19
Japanese Students’ Perceptions of Digital Game Use for English-Language Learning in Higher Education2015/09/01English19
A Meta-Analysis on Computer Technology Intervention Effects on Mathematics Achievement for Low-Performing Students in K-12 Classrooms2020/09/10English19
Technological Factors and Student-to-Student Connected Classroom Climate in Cloud Classrooms2017/10/31English19
Types and Timing of Scaffolding to Promote Meaningful Peer Interaction and Increase Learning Performance in Computer-Supported Collaborative Learning Environments2019/09/25English19
Automatic Assessment of Students’ Engineering Design Performance Using a Bayesian Network Model2020/09/23English19
Effective Feedback Design Using Free Technologies2015/05/06English18
How Cognitive Styles Affect the Learning Behaviors of Online Problem-Solving Based Discussion Activity2015/03/26English18
Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis2021/04/28English18
A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program2020/02/20English18
The Effect of 3D-Modeling Training on Students’ Spatial Reasoning Relative to Gender and Grade2015/12/15English17
Impact of a New Teaching and Learning Approach in an Introductory Programming Course2017/01/05English17
Exploring the Relationship Between Social Interaction, Cognitive Processing and Learning Achievements in a MOOC Discussion Forum2021/08/05English17
Who’s There? Characterizing Interaction in Virtual Classrooms2021/01/17English17
Exploring the Relationship Between Self-Regulation and TPACK of Taiwanese Secondary In-Service Teachers2018/04/26English17
Effects of WhatsApp's Use on Working Memory Performance Among Youth2018/01/23English17
Social Presence and Transactional Distance as an Antecedent to Knowledge Sharing in Virtual Learning Communities2017/01/12English17
Educational Technology and Its Contributions in Students’ Focus and Attention Regarding Augmented Reality Environments and the Use of Sensors2019/06/25English17
Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment2019/01/21English17
Person-Oriented Approaches to Profiling Learners in Technology-Rich Learning Environments for Ecological Learner Modeling2016/11/30English17
Psychometric Validation of Internet Addiction Test With Indian Adolescents2015/08/13English17
An Integrated View of Information Feedback, Game Quality, and Autonomous Motivation for Evaluating Game-Based Learning Effectiveness2020/09/04English16
An Investigation of Game-Embedded Handheld Devices to Enhance English Learning2015/05/06English16
Validation of a Tool Evaluating Educational Apps for Smart Education2015/03/26English16
TPACK In Situ: A Design-Based Approach Supporting Professional Development in Practice2018/06/29English16
Assessment of Wearable Virtual Reality Technology for Visiting World Heritage Buildings: An Educational Approach2017/11/23English16
Effects of Learning Styles and Interest on Concentration and Achievement of Students in Mobile Learning2016/07/26English16
Online Self-Regulated Learning and Achievement in the Era of Change2021/06/29English16
Exploring Parents’ Conceptions of Augmented Reality Learning and Approaches to Learning by Augmented Reality With Their Children2017/01/02English16