Journal of Educational Computing Research

Titel Veröffentlichungsdatum Sprache Zitate
A Comparison of Solo and Pair Programming in Terms of Flow Experience, Coding Quality, and Coding Achievement2020/08/17English16
Perceived Learning and Students’ Perceptions Toward Using Tablets for Learning: The Mediating Role of Perceived Engagement Among High School Students2017/02/06English16
Assigned Roles as a Structuring Tool in Online Discussion Groups: Comparison of Transactional Distance and Knowledge Sharing Behaviors2018/07/12English16
Developing Digital Wisdom by Students and Teachers2016/07/26English16
Text-to-Speech Software and Learning: Investigating the Relevancy of the Voice Effect2018/09/20English15
Exploring Factors That Influence Computational Thinking Skills in Elementary Students’ Collaborative Robotics2021/02/03English15
Management’s Perspective on Critical Success Factors Affecting Mobile Learning in Higher Education Institutions—An Empirical Study2015/12/15English15
Social Capital on Facebook2016/07/26English15
A Critical Examination of the Technological Pedagogical Content Knowledge Framework2015/03/26English15
Effects of Online Reciprocal Teaching on Reading Strategies, Comprehension, Self-Efficacy, and Motivation2015/05/06English15
An Empirical Investigation of Student Acceptance of Synchronous E-Learning in an Online University2015/03/26English15
Development and Evaluation of Game-Like Phonological Awareness Software for Kindergarteners2015/11/05English15
The Effect of Individual and Social Metacognitive Support on Students' Metacognitive Performances in an Online Discussion2015/03/01English15
Measuring Parents’ Perceptions of Programming Education in P-12 Schools: Scale Development and Validation2018/06/19English15
Digital Guidance for Susceptible Readers: Effects on Fifth Graders’ Reading Motivation and Incidental Vocabulary Learning2017/05/18English15
A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills2017/05/17English15
Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch2020/06/23English15
In-Game Actions to Promote Game-Based Math Learning Engagement2019/09/27English15
A Classification Framework for Exploring Technology-Enabled Practice–FrameTEP2016/07/26English14
Computer Science Meets Education: Natural Language Processing for Automatic Grading of Open-Ended Questions in eBooks2020/05/28English14
Using Three Social Network Analysis Approaches to Understand Computer-Supported Collaborative Learning2021/02/19English14
Toward a 5E-Based Flipped Classroom Model for Teaching Computational Thinking in Elementary School: Effects on Student Computational Thinking and Problem-Solving Performance2021/08/05English14
Unfolding Sentimental and Behavioral Tendencies of Learners' Concerned Topics From Course Reviews in a MOOC2018/03/27English14
Social Media Usage of Students, Role of Tie Strength, and Perceived Task Performance2018/02/16English14
Integrating Computing Across the Curriculum2015/12/14English14
Engaging With Biology by Asking Questions: Investigating Students’ Interaction and Learning With an Artificial Intelligence-Enriched Textbook2020/05/06English14
Evaluating the Effectiveness Roles of Variables in the Novice Programmers Learning2017/05/10English14
Interactive Virtual and Physical Manipulatives for Improving Students’ Spatial Skills2017/07/28English14
Analysis of a Global Online Debate and the Development of an Interaction Analysis Model for Examining Social Construction of Knowledge in Computer Conferencing1997/12/01English14
Professional Development of Code and Robotics Teachers Through Small Private Online Course (SPOC): Teacher Centrality and Pedagogical Strategies for Developing Computational Thinking of Students2020/11/17English14