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Journal of Educational Computing Research
Title
Publication Date
Language
Citations
The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics
2020/07/13
English
20
Self-Efficacy Beliefs and Their Sources in Undergraduate Computing Disciplines
2015/11/05
English
19
Japanese Students’ Perceptions of Digital Game Use for English-Language Learning in Higher Education
2015/09/01
English
19
A Meta-Analysis on Computer Technology Intervention Effects on Mathematics Achievement for Low-Performing Students in K-12 Classrooms
2020/09/10
English
19
Technological Factors and Student-to-Student Connected Classroom Climate in Cloud Classrooms
2017/10/31
English
19
Types and Timing of Scaffolding to Promote Meaningful Peer Interaction and Increase Learning Performance in Computer-Supported Collaborative Learning Environments
2019/09/25
English
19
Automatic Assessment of Students’ Engineering Design Performance Using a Bayesian Network Model
2020/09/23
English
19
Effective Feedback Design Using Free Technologies
2015/05/06
English
18
How Cognitive Styles Affect the Learning Behaviors of Online Problem-Solving Based Discussion Activity
2015/03/26
English
18
Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis
2021/04/28
English
18
A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program
2020/02/20
English
18
The Effect of 3D-Modeling Training on Students’ Spatial Reasoning Relative to Gender and Grade
2015/12/15
English
17
Impact of a New Teaching and Learning Approach in an Introductory Programming Course
2017/01/05
English
17
Exploring the Relationship Between Social Interaction, Cognitive Processing and Learning Achievements in a MOOC Discussion Forum
2021/08/05
English
17
Who’s There? Characterizing Interaction in Virtual Classrooms
2021/01/17
English
17
Exploring the Relationship Between Self-Regulation and TPACK of Taiwanese Secondary In-Service Teachers
2018/04/26
English
17
Effects of WhatsApp's Use on Working Memory Performance Among Youth
2018/01/23
English
17
Social Presence and Transactional Distance as an Antecedent to Knowledge Sharing in Virtual Learning Communities
2017/01/12
English
17
Educational Technology and Its Contributions in Students’ Focus and Attention Regarding Augmented Reality Environments and the Use of Sensors
2019/06/25
English
17
Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment
2019/01/21
English
17
Person-Oriented Approaches to Profiling Learners in Technology-Rich Learning Environments for Ecological Learner Modeling
2016/11/30
English
17
Psychometric Validation of Internet Addiction Test With Indian Adolescents
2015/08/13
English
17
An Integrated View of Information Feedback, Game Quality, and Autonomous Motivation for Evaluating Game-Based Learning Effectiveness
2020/09/04
English
16
An Investigation of Game-Embedded Handheld Devices to Enhance English Learning
2015/05/06
English
16
Validation of a Tool Evaluating Educational Apps for Smart Education
2015/03/26
English
16
TPACK In Situ: A Design-Based Approach Supporting Professional Development in Practice
2018/06/29
English
16
Assessment of Wearable Virtual Reality Technology for Visiting World Heritage Buildings: An Educational Approach
2017/11/23
English
16
Effects of Learning Styles and Interest on Concentration and Achievement of Students in Mobile Learning
2016/07/26
English
16
Online Self-Regulated Learning and Achievement in the Era of Change
2021/06/29
English
16
Exploring Parents’ Conceptions of Augmented Reality Learning and Approaches to Learning by Augmented Reality With Their Children
2017/01/02
English
16
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