Computer Animation and Virtual Worlds

Titel Veröffentlichungsdatum Sprache Zitate
Capturing human motion using body‐fixed sensors: outdoor measurement and clinical applications2004/04/05English156
A unified particle model for fluid–solid interactions2007/02/01English102
Interaction of fluids with deformable solids2004/06/16English84
Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse2017/05/15English79
A survey of mobile and wireless technologies for augmented reality systems2008/02/01English78
Coupling elastic solids with smoothed particle hydrodynamics fluids2013/05/01English57
Synthesizing multimodal utterances for conversational agents2004/03/01English56
Data‐driven projection method in fluid simulation2016/05/01English56
Mixing virtual and real scenes in the site of ancient Pompeii2005/01/01English53
Agent‐based human behavior modeling for crowd simulation2008/01/01English53
Virtual humans elicit socially anxious interactants' verbal self‐disclosure2010/05/01English44
Real‐time density‐based crowd simulation2012/02/01English40
Simulation of ultrasound guided needle puncture using patient specific data with 3D textures and volume haptics2007/09/12English37
Generic personality and emotion simulation for conversational agents2004/03/01English36
The corridor map method: a general framework for real‐time high‐quality path planning2007/04/05English36
Real‐time navigating crowds: scalable simulation and rendering2006/06/14English36
Modeling human affective postures: an information theoretic characterization of posture features2004/06/16English35
Emulating human perception of motion similarity2008/01/01English35
Real‐time haptic manipulation and cutting of hybrid soft tissue models by extended position‐based dynamics2015/04/22English34
A hybrid condensed finite element model with GPU acceleration for interactive 3D soft tissue cutting2004/06/16English34
Controlling fluid animation with geometric potential2004/06/16English34
Toward anthropometrics simulation of face rejuvenation and skin cosmetic2004/06/16English32
A fast triangle to triangle intersection test for collision detection2006/06/19English32
Hydraulic erosion2006/02/08English31
SteerBench: a benchmark suite for evaluating steering behaviors2009/02/23English31
Automatic reconstruction of personalized avatars from 3D face scans2011/04/01English31
Using computer vision to simulate the motion of virtual agents2007/04/05English31
Psychological model for animating crowded pedestrians2005/07/01English31
Autonomous boids2006/06/14English30
Simulation of miscible binary mixtures based on lattice Boltzmann method2006/06/14English30