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Computer Animation and Virtual Worlds
Titel
Veröffentlichungsdatum
Sprache
Zitate
Capturing human motion using body‐fixed sensors: outdoor measurement and clinical applications
2004/04/05
English
156
A unified particle model for fluid–solid interactions
2007/02/01
English
102
Interaction of fluids with deformable solids
2004/06/16
English
84
Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse
2017/05/15
English
79
A survey of mobile and wireless technologies for augmented reality systems
2008/02/01
English
78
Coupling elastic solids with smoothed particle hydrodynamics fluids
2013/05/01
English
57
Synthesizing multimodal utterances for conversational agents
2004/03/01
English
56
Data‐driven projection method in fluid simulation
2016/05/01
English
56
Mixing virtual and real scenes in the site of ancient Pompeii
2005/01/01
English
53
Agent‐based human behavior modeling for crowd simulation
2008/01/01
English
53
Virtual humans elicit socially anxious interactants' verbal self‐disclosure
2010/05/01
English
44
Real‐time density‐based crowd simulation
2012/02/01
English
40
Simulation of ultrasound guided needle puncture using patient specific data with 3D textures and volume haptics
2007/09/12
English
37
Generic personality and emotion simulation for conversational agents
2004/03/01
English
36
The corridor map method: a general framework for real‐time high‐quality path planning
2007/04/05
English
36
Real‐time navigating crowds: scalable simulation and rendering
2006/06/14
English
36
Modeling human affective postures: an information theoretic characterization of posture features
2004/06/16
English
35
Emulating human perception of motion similarity
2008/01/01
English
35
Real‐time haptic manipulation and cutting of hybrid soft tissue models by extended position‐based dynamics
2015/04/22
English
34
A hybrid condensed finite element model with GPU acceleration for interactive 3D soft tissue cutting
2004/06/16
English
34
Controlling fluid animation with geometric potential
2004/06/16
English
34
Toward anthropometrics simulation of face rejuvenation and skin cosmetic
2004/06/16
English
32
A fast triangle to triangle intersection test for collision detection
2006/06/19
English
32
Hydraulic erosion
2006/02/08
English
31
SteerBench: a benchmark suite for evaluating steering behaviors
2009/02/23
English
31
Automatic reconstruction of personalized avatars from 3D face scans
2011/04/01
English
31
Using computer vision to simulate the motion of virtual agents
2007/04/05
English
31
Psychological model for animating crowded pedestrians
2005/07/01
English
31
Autonomous boids
2006/06/14
English
30
Simulation of miscible binary mixtures based on lattice Boltzmann method
2006/06/14
English
30
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