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Computer Animation and Virtual Worlds
Titel
Veröffentlichungsdatum
Sprache
Zitate
Position‐based rigid‐body dynamics
2014/09/05
English
29
Natural head motion synthesis driven by acoustic prosodic features
2005/07/01
English
27
A skinning approach for dynamic 3D mesh compression
2006/06/14
English
27
Human–virtual character interaction: Toward understanding the influence of haptic feedback
2019/05/01
English
27
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
2018/05/01
English
26
‘Give me a hug’: the effects of touch and autonomy on people's responses to embodied social agents
2009/06/01
English
26
Vehicle–pedestrian interaction for mixed traffic simulation
2015/04/22
English
26
Mobile‐powered head‐mounted displays versus cave automatic virtual environment experiments for evacuation research
2019/02/20
English
26
MAVE: Maze‐based immersive virtual environment for new presence and experience
2017/04/19
English
25
Footstep navigation for dynamic crowds
2011/04/01
English
25
Extending FABRIK with model constraints
2015/02/02
English
24
Crowd motion capture
2007/07/02
English
24
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems
2016/08/15
English
23
Predicting missing markers in human motion capture using l1‐sparse representation
2011/04/01
English
23
Analytical inverse kinematics with body posture control
2007/06/05
English
23
3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images
2017/05/01
English
23
Environment optimization for crowd evacuation
2015/04/29
English
22
An augmented reality system to guide radio-frequency tumour ablation
2005/01/01
English
22
On‐line motion blending for real‐time locomotion generation
2004/06/16
English
22
An improved study of real‐time fluid simulation on GPU
2004/06/16
English
22
Continuous body emotion recognition system during theater performances
2016/05/01
English
22
Real‐time simulation of watery paint
2005/07/01
English
21
Real‐time fluid simulation with adaptive SPH
2009/05/05
English
21
TFAN: A low complexity 3D mesh compression algorithm
2009/06/01
English
21
Motion synthesis and editing in low‐dimensional spaces
2006/06/14
English
21
A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
2019/05/01
English
21
Inviscid and incompressible fluid simulation on triangle meshes
2004/06/16
English
21
Meshless simulation of brittle fracture
2011/04/01
English
20
Surface matching with salient keypoints in geodesic scale space
2008/01/01
English
20
Motion Panoramas
2004/11/10
English
20
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