Computer Animation and Virtual Worlds

Titel Veröffentlichungsdatum Sprache Zitate
Position‐based rigid‐body dynamics2014/09/05English29
Natural head motion synthesis driven by acoustic prosodic features2005/07/01English27
A skinning approach for dynamic 3D mesh compression2006/06/14English27
Human–virtual character interaction: Toward understanding the influence of haptic feedback2019/05/01English27
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives2018/05/01English26
‘Give me a hug’: the effects of touch and autonomy on people's responses to embodied social agents2009/06/01English26
Vehicle–pedestrian interaction for mixed traffic simulation2015/04/22English26
Mobile‐powered head‐mounted displays versus cave automatic virtual environment experiments for evacuation research2019/02/20English26
MAVE: Maze‐based immersive virtual environment for new presence and experience2017/04/19English25
Footstep navigation for dynamic crowds2011/04/01English25
Extending FABRIK with model constraints2015/02/02English24
Crowd motion capture2007/07/02English24
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems2016/08/15English23
Predicting missing markers in human motion capture using l1‐sparse representation2011/04/01English23
Analytical inverse kinematics with body posture control2007/06/05English23
3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images2017/05/01English23
Environment optimization for crowd evacuation2015/04/29English22
An augmented reality system to guide radio-frequency tumour ablation2005/01/01English22
On‐line motion blending for real‐time locomotion generation2004/06/16English22
An improved study of real‐time fluid simulation on GPU2004/06/16English22
Continuous body emotion recognition system during theater performances2016/05/01English22
Real‐time simulation of watery paint2005/07/01English21
Real‐time fluid simulation with adaptive SPH2009/05/05English21
TFAN: A low complexity 3D mesh compression algorithm2009/06/01English21
Motion synthesis and editing in low‐dimensional spaces2006/06/14English21
A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments2019/05/01English21
Inviscid and incompressible fluid simulation on triangle meshes2004/06/16English21
Meshless simulation of brittle fracture2011/04/01English20
Surface matching with salient keypoints in geodesic scale space2008/01/01English20
Motion Panoramas2004/11/10English20