Title | Journal | Journal Categories | Citations | Publication Date |
---|---|---|---|---|
Transcending the Self in Immersive Virtual Reality | Computer |
| 2014 | |
Measuring Usability with the USE Questionnaire | 2001 | |||
MAVE: Maze‐based immersive virtual environment for new presence and experience | Computer Animation and Virtual Worlds |
| 25 | 2017 |
10.1109/TBME.2007.908087 | ||||
The Factor Structure of the Presence Questionnaire | Presence: Teleoperators and Virtual Environments |
| 333 | 2005 |
Title | Journal | Journal Categories | Citations | Publication Date |
---|---|---|---|---|
ASL champ!: a virtual reality game with deep-learning driven sign recognition | Computers & Education: X Reality | 2024 | ||
Real-time hand interaction and self-directed machine learning agents in immersive learning environments | Computers & Education: X Reality | 1 | 2023 | |
Application of Virtual Avatar using Motion Capture in Immersive Virtual Environment | International Journal of Human–Computer Interaction |
| 2 | 2023 |
XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content | IEEE Access |
| 2023 | |
Machine learning-based cognitive load prediction model for AR-HUD to improve OSH of professional drivers | Frontiers in Public Health |
| 2023 |