3D Virtual worlds and the metaverse

Article Properties
  • Language
    English
  • Publication Date
    2013/06/01
  • Indian UGC (journal)
  • Refrences
    172
  • Citations
    352
  • John David N. Dionisio Loyola Marymount University
  • William G. Burns III Object Interoperability Lead for IEEE Virtual World Standard Group
  • Richard Gilbert Loyola Marymount University
Abstract
Cite
Dionisio, John David N., et al. “3D Virtual Worlds and the Metaverse”. ACM Computing Surveys, vol. 45, no. 3, 2013, pp. 1-38, https://doi.org/10.1145/2480741.2480751.
Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D Virtual worlds and the metaverse. ACM Computing Surveys, 45(3), 1-38. https://doi.org/10.1145/2480741.2480751
Dionisio, John David N., William G. Burns III, and Richard Gilbert. “3D Virtual Worlds and the Metaverse”. ACM Computing Surveys 45, no. 3 (2013): 1-38. https://doi.org/10.1145/2480741.2480751.
Dionisio JDN, III WGB, Gilbert R. 3D Virtual worlds and the metaverse. ACM Computing Surveys. 2013;45(3):1-38.
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Refrences
Title Journal Journal Categories Citations Publication Date
Bringing haptics to Second Life. In Proceedings of the Ambi-Sys Workshop on Haptic User Interfaces in Ambient Media Systems (HAS'08). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), ICST, Brussels 2008
Image blending for virtual environment construction based on tip model. In Proceedings of the 4th WSEAS International Conference on Signal Processing, Robotics and Automation. World Scientific and Engineering Academy and Society (WSEAS), Stevens Point 2005
An Easy Entry Artificial Reality. Academic Press Professional, Cambridge, MA 1993
Virtual reality: The promise of the future 1992
The computer for the 21st century. Sci 1991
Citations
Title Journal Journal Categories Citations Publication Date
Facial emotion recognition with a reduced feature set for video game and metaverse avatars

Computer Animation and Virtual Worlds
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2024
Gamification in the Metaverse: Affordance, perceived value, flow state, and engagement

International Journal of Tourism Research
  • Geography. Anthropology. Recreation: Environmental sciences
  • Geography. Anthropology. Recreation: Recreation. Leisure: Sports
  • Social Sciences
2024
High‐Resolution Full‐Color Quantum Dots Patterning for Display Applications Based on Femtosecond Laser‐induced Forward Transfer

Laser & Photonics Reviews
  • Science: Physics: Optics. Light
  • Science: Physics
  • Science: Physics
  • Technology: Chemical technology
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Materials of engineering and construction. Mechanics of materials
  • Science: Physics
2024
Navigating the metaverse: A technical review of emerging virtual worlds

WIREs Data Mining and Knowledge Discovery
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2024
How to trigger user’s willingness to participate in the metaverse? An exploration of the significant factors of the metaverse

Virtual Reality
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Technology (General): Industrial engineering. Management engineering: Information technology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Photography
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2024
Citations Analysis
Category Category Repetition
Science: Mathematics: Instruments and machines: Electronic computers. Computer science68
Social Sciences40
Science: Science (General): Cybernetics: Information theory35
Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks35
Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication33
Social Sciences: Commerce: Business31
Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software31
Technology: Technology (General): Industrial engineering. Management engineering: Information technology29
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics28
Technology: Engineering (General). Civil engineering (General)26
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware26
Philosophy. Psychology. Religion: Psychology19
Social Sciences: Economic theory. Demography: Economics as a science18
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry18
Geography. Anthropology. Recreation: Environmental sciences14
Science: Physics13
Technology: Mechanical engineering and machinery12
Education: Theory and practice of education12
Social Sciences: Commerce: Business: Personnel management. Employment management12
Technology: Chemical technology11
Technology: Electrical engineering. Electronics. Nuclear engineering: Materials of engineering and construction. Mechanics of materials11
Technology: Electrical engineering. Electronics. Nuclear engineering11
Bibliography. Library science. Information resources10
Technology10
Science: Chemistry9
Social Sciences: Sociology (General)9
Geography. Anthropology. Recreation: Recreation. Leisure: Sports9
Social Sciences: Social sciences (General)9
Bibliography. Library science. Information resources: Information resources (General)8
Education8
Technology: Technology (General): Industrial engineering. Management engineering6
Science: Biology (General)5
Technology: Environmental technology. Sanitary engineering5
Science: Biology (General): Ecology5
Technology: Building construction: Architectural engineering. Structural engineering of buildings5
Science: Chemistry: General. Including alchemy4
Technology: Mechanical engineering and machinery: Renewable energy sources4
Science4
Science: Mathematics: Instruments and machines4
Social Sciences: Finance4
Language and Literature: Philology. Linguistics: Communication. Mass media4
Science: Science (General)3
Science: Physics: Optics. Light3
Geography. Anthropology. Recreation: Human ecology. Anthropogeography: Settlements: Cities. Urban geography3
Social Sciences: Communities. Classes. Races: Urban groups. The city. Urban sociology3
Political science: Political institutions and public administration (General)3
Social Sciences: Industries. Land use. Labor: Management. Industrial management3
General Works: History of scholarship and learning. The humanities3
Social Sciences: Social history and conditions. Social problems. Social reform3
Technology: Photography3
Science: Mathematics2
Technology: Building construction2
Medicine2
Technology: Engineering (General). Civil engineering (General): Systems engineering2
Technology: Technology (General)2
Medicine: Medicine (General): Computer applications to medicine. Medical informatics2
Science: Chemistry: Physical and theoretical chemistry2
Medicine: Medicine (General)2
Education: Education (General)2
Technology: Manufactures2
Technology: Manufactures: Production management. Operations management2
Medicine: Public aspects of medicine2
Technology: Technology (General): Industrial engineering. Management engineering: Applied mathematics. Quantitative methods1
Science: Chemistry: Analytical chemistry1
Technology: Chemical technology: Clay industries. Ceramics. Glass1
Technology: Engineering (General). Civil engineering (General): Transportation engineering1
Medicine: Medicine (General): Medical technology1
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry: Therapeutics. Psychotherapy1
Medicine: Internal medicine: Special situations and conditions: Sports medicine1
Technology: Electrical engineering. Electronics. Nuclear engineering: Production of electric energy or power. Powerplants. Central stations1
Technology: Engineering (General). Civil engineering (General): Applied optics. Photonics1
Science: Physics: Acoustics. Sound1
Technology: Chemical technology: Food processing and manufacture1
Technology: Home economics: Nutrition. Foods and food supply1
Agriculture1
Agriculture: Agriculture (General)1
Technology: Chemical technology: Polymers and polymer manufacture1
Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene1
Science: Chemistry: Organic chemistry: Biochemistry1
Science: Chemistry: Crystallography1
Social Sciences: Industries. Land use. Labor: Special industries and trades: Construction industry1
Fine Arts: Architecture1
Fine Arts1
Social Sciences: Communities. Classes. Races: Urban groups. The city. Urban sociology: City planning1
Geography. Anthropology. Recreation: Anthropology1
Science: Science (General): Cybernetics1
Education: Special aspects of education1
Philosophy. Psychology. Religion: Islam. Bahai Faith. Theosophy, etc.: Islam1
Law: Islamic law1
Philosophy. Psychology. Religion1
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system1
Social Sciences: Economic theory. Demography1
Technology: Technology (General): Industrial engineering. Management engineering: Management information systems1
Philosophy. Psychology. Religion: Philosophy (General)1
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science 68 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Where is the research on connecting game ​ worlds?—A systematic mapping study and was published in 2015. The most recent citation comes from a 2024 study titled Scopus Veri Tabanında Metaverse ve Eğitim Alanında Yapılan Bilimsel Çalışmalar: Bibliyometrik Bir İnceleme. This article reached its peak citation in 2023, with 169 citations. It has been cited in 243 different journals, 21% of which are open access. Among related journals, the IEEE Access cited this research the most, with 11 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year