Virtual Reality Technology: A Tutorial

Article Properties
Refrences
Title Journal Journal Categories Citations Publication Date
Communication Within Virtual Reality: Creating a Space for Research Journal of Communication
  • Social Sciences
  • Language and Literature: Philology. Linguistics: Communication. Mass media
70 1992a
I'm Not a Real Doctor, but I Play One in Virtual Reality: Implications of Virtual Reality for Judgments about Reality Journal of Communication
  • Social Sciences
  • Language and Literature: Philology. Linguistics: Communication. Mass media
49 1992
An Insider's View of the Future of Virtual Reality Journal of Communication
  • Social Sciences
  • Language and Literature: Philology. Linguistics: Communication. Mass media
59 1992
Musings on Telepresence and Virtual Presence Presence: Teleoperators and Virtual Environments
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
518 1992
A Computational Model for the Stereoscopic Optics of a Head-Mounted Display

Presence: Teleoperators and Virtual Environments
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
58 1992
Citations
Title Journal Journal Categories Citations Publication Date
Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies

Virtual Reality
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Technology (General): Industrial engineering. Management engineering: Information technology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Photography
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2024
Comparative Study of User Interface using Virtual Reality Driving Simulation The Journal of Korean Institute of Information Technology 2024
Immersive interactive technologies and virtual shopping experiences: Differences in consumer perceptions between augmented reality (AR) and virtual reality (VR) Telematics and Informatics
  • Bibliography. Library science. Information resources
  • Bibliography. Library science. Information resources: Information resources (General)
  • Social Sciences
20 2023
Using virtual reality to prepare patients for radiotherapy: A systematic review of interventional studies with educational sessions Technical Innovations & Patient Support in Radiation Oncology 3 2023
Applying Collaborative Adversarial Learning to Blind Point Cloud Quality Measurement IEEE Transactions on Instrumentation and Measurement
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
  • Science: Mathematics: Instruments and machines
  • Technology: Engineering (General). Civil engineering (General)
2023
Citations Analysis
Category Category Repetition
Social Sciences12
Social Sciences: Commerce: Business10
Language and Literature: Philology. Linguistics: Communication. Mass media10
Philosophy. Psychology. Religion: Psychology9
Social Sciences: Economic theory. Demography: Economics as a science9
Science: Mathematics: Instruments and machines: Electronic computers. Computer science8
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry8
Technology: Engineering (General). Civil engineering (General)5
Social Sciences: Sociology (General)5
Education: Theory and practice of education4
Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software4
Social Sciences: Commerce: Business: Business communication. Including business report writing, business correspondence4
Social Sciences: Commerce: Business: Marketing. Distribution of products4
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics3
Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks3
Technology: Technology (General): Industrial engineering. Management engineering: Information technology3
Technology: Mechanical engineering and machinery2
Education: Special aspects of education2
Medicine: Internal medicine: Special situations and conditions: Sports medicine2
Science: Physics2
Technology: Technology (General): Industrial engineering. Management engineering2
Medicine: Public aspects of medicine2
Technology: Photography2
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware2
Bibliography. Library science. Information resources2
Bibliography. Library science. Information resources: Information resources (General)2
Science: Biology (General)1
Science: Chemistry1
Science: Chemistry: General. Including alchemy1
Technology: Chemical technology1
Technology: Electrical engineering. Electronics. Nuclear engineering: Materials of engineering and construction. Mechanics of materials1
Science: Mathematics: Instruments and machines1
Science: Biology (General): Cytology1
Science: Physiology1
Science: Biology (General): Genetics1
Technology: Building construction: Architectural engineering. Structural engineering of buildings1
Technology: Engineering (General). Civil engineering (General): Environmental engineering1
Technology: Engineering (General). Civil engineering (General): Systems engineering1
Technology: Technology (General)1
Science: Astronomy: Astrophysics1
Medicine: Medicine (General): Computer applications to medicine. Medical informatics1
Medicine: Medicine (General): Medical technology1
Medicine: Medicine (General)1
Medicine: Nursing1
Medicine: Internal medicine: Neoplasms. Tumors. Oncology. Including cancer and carcinogens1
Medicine: Other systems of medicine1
Medicine: Public aspects of medicine: Toxicology. Poisons1
Social Sciences: Commerce: Business: Personnel management. Employment management1
Geography. Anthropology. Recreation: Environmental sciences1
Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene1
Technology: Environmental technology. Sanitary engineering1
Science: Biology (General): Ecology1
Education1
Political science: Political institutions and public administration (General)1
Philosophy. Psychology. Religion1
The category Social Sciences 12 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Defining Virtual Reality: Dimensions Determining Telepresence and was published in 1992. The most recent citation comes from a 2024 study titled Comparative Study of User Interface using Virtual Reality Driving Simulation. This article reached its peak citation in 2023, with 7 citations. It has been cited in 51 different journals, 19% of which are open access. Among related journals, the Computers in Human Behavior cited this research the most, with 4 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year