IEEE Transactions on Learning Technologies

Title Publication Date Language Citations
Context-Aware Recommender Systems for Learning: A Survey and Future Challenges2012/10/0110
A Scoping Review of Immersive Virtual Reality in STEM Education2020/10/0110
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework2022/12/018
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues2024/01/016
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations2018/04/015
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles2020/10/015
Let's Set Up Some Subgoals: Understanding Human-Pedagogical Agent Collaborations and Their Implications for Learning and Prompt and Feedback Compliance2018/01/015
Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning2024/01/014
A Systematic Review of Empirical Studies on Learning Analytics Dashboards: A Self-Regulated Learning Perspective2020/04/014
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study2014/07/014
Learning Analytics for Learning Design: A Systematic Literature Review of Analytics-Driven Design to Enhance Learning2019/10/014
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse2024/01/014
Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation2020/04/014
Automatic Question Tagging with Deep Neural Networks2019/01/014
Personalized Affective Feedback to Address Students’ Frustration in ITS2019/01/014
Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning2020/10/013
LD–LP Generation of Personalized Learning Path Based on Learning Diagnosis2021/02/013
Taxonomy of Virtual and Augmented Reality Applications in Education2021/06/013
A Quest for a One-Size-Fits-All Neural Network: Early Prediction of Students at Risk in Online Courses2019/04/013
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks2020/04/013
Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test2018/04/013
Inquiry-Based Learning With RoboGen: An Open-Source Software and Hardware Platform for Robotics and Artificial Intelligence2019/07/013
Using Convolutional Neural Network to Recognize Learning Images for Early Warning of At-Risk Students2020/07/013
Wearable Technology in Education: A Systematic Review2021/08/012
A Study of Strategies for Developing Online Laboratories2021/12/012
The Future of Educational Technologies for Engineering Education2021/10/012
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses2023/12/012
Metaverse in Education: Contributors, Cooperations, and Research Themes2023/12/012
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education2022/12/012
MTFeedback: Providing Notifications to Enhance Teacher Awareness of Small Group Work in the Classroom2015/04/012