IEEE Transactions on Visualization and Computer Graphics

Title Publication Date Language Citations
Using linked volumes to model object collisions, deformation, cutting, carving, and joining1999/01/0140
Visualizing nonlinear vector field topology1998/01/0139
Calibration requirements and procedures for a monitor-based augmented reality system1995/01/0139
Automatic isosurface propagation using an extrema graph and sorted boundary cell lists1995/01/0139
The Information Mural: a technique for displaying and navigating large information spaces1998/01/0139
Anisotropic diffusion in vector field visualization on Euclidean domains and surfaces2000/01/0139
Evaluation of memoryless simplification1999/01/0138
"Meshsweeper": dynamic point-to-polygonal mesh distance and applications2001/01/0137
The topology of symmetric, second-order 3D tensor fields1997/01/0137
Calibration-free augmented reality1998/01/0135
Feature extraction of separation and attachment lines1999/01/0135
A unified hierarchical algorithm for global illumination with scattering volumes and object clusters1995/01/0135
A new line integral convolution algorithm for visualizing time-varying flow fields1998/01/0135
Alias-free voxelization of geometric objects1999/01/0134
Novel view synthesis by cascading trilinear tensors1998/01/0134
UpSet: Visualization of Intersecting Sets2014/12/3132
Fast horizon computation at all points of a terrain with visibility and shading applications1998/01/0131
Fast ray-tracing of rectilinear volume data using distance transforms2000/01/0130
The classification of volumetric display systems: characteristics and predictability of the image space2002/01/0129
An anatomy-based approach to human muscle modeling and deformation2002/01/0129
Preventing self-intersection under free-form deformation2001/01/0129
Modeling and visualization of knitwear1995/01/0128
Topology simplification for polygonal virtual environments1998/01/0127
Locally toleranced surface simplification1999/01/0127
Multiresolution representation and visualization of volume data1997/01/0127
Ray casting architectures for volume visualization1999/01/0127
Efficient streamline, streamribbon, and streamtube constructions on unstructured grids1996/06/0127
Frequency analysis of gradient estimators in volume rendering1996/01/0126
Multiscale volume representation by a DoG wavelet1995/06/0126
Constructing hierarchies for triangle meshes1998/01/0126