IEEE Transactions on Visualization and Computer Graphics

Title Publication Date Language Citations
The ball-pivoting algorithm for surface reconstruction1999/10/01510
Scattered data interpolation with multilevel B-splines1997/01/01462
Graph visualization and navigation in information visualization: A survey2000/01/01437
Information visualization and visual data mining2002/01/01413
Efficient collision detection using bounding volume hierarchies of k-DOPs1998/01/01289
Real-time elastic deformations of soft tissues for surgery simulation1999/01/01288
A visibility matching tone reproduction operator for high dynamic range scenes1997/01/01270
Partitioning 3D surface meshes using watershed segmentation1999/01/01265
Optical models for direct volume rendering1995/06/01254
ThemeRiver: visualizing thematic changes in large document collections2002/01/01224
Polaris: a system for query, analysis, and visualization of multidimensional relational databases2002/01/01215
Edgebreaker: connectivity compression for triangle meshes1999/01/01208
Tissue classification based on 3D local intensity structures for volume rendering2000/01/01153
Conformal surface parameterization for texture mapping2000/01/01143
Hierarchical model for real time simulation of virtual human crowds2001/01/01130
Collision detection for interactive graphics applications1995/01/01128
Designing pixel-oriented visualization techniques: theory and applications2000/01/01127
Efficient skeletonization of volumetric objects1999/01/01124
A digital brain atlas for surgical planning, model-driven segmentation, and teaching1996/01/01119
Compressed progressive meshes2000/01/01115
Penalized-distance volumetric skeleton algorithm2001/01/01106
Texture mapping using surface flattening via multidimensional scaling2002/01/0198
Glyphs for visualizing uncertainty in vector fields1996/01/0194
Image metamorphosis with scattered feature constraints1996/01/0184
Visualizing network data1995/03/0183
Texture mixing and texture movie synthesis using statistical learning2001/01/0176
Exploiting triangulated surface extraction using tetrahedral decomposition1995/01/0176
Tracking and visualizing turbulent 3D features1997/01/0176
A near optimal isosurface extraction algorithm using the span space1996/03/0175
D-NURBS: a physics-based framework for geometric design1996/03/0174