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Games for Health Journal
Title
Publication Date
Language
Citations
“The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients
2016/02/01
English
35
“Fair Play”: A Videogame Designed to Address Implicit Race Bias Through Active Perspective Taking
2014/12/01
English
35
“Just Dance”: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes
2015/06/01
English
34
Anxiolytic Effects of a Single Session of the Exergame Zumba®Fitness on Healthy Young Women
2017/12/01
English
34
Nutrition Education and Dietary Behavior Change Games: A Scoping Review
2019/06/01
English
34
Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review
2019/04/01
English
34
Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity
2014/04/01
English
33
The Efficacy of Prescribed Casual Videogame Play in Reducing Symptoms of Anxiety: A Randomized Controlled Study
2014/10/01
English
32
The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression
2017/12/01
English
32
A Randomized-Controlled Trial of School-Based Active Videogame Intervention on Chinese Children's Aerobic Fitness, Physical Activity Level, and Psychological Correlates
2016/12/01
English
31
Exergaming, Exercise, and Gaming: Sharing Motivations
2012/06/01
English
31
Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review
2015/06/01
English
31
Wii, Myself, and Size: The Influence of Proteus Effect and Stereotype Threat on Overweight Children's Exercise Motivation and Behavior in Exergames
2014/02/01
English
31
Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study
2016/12/01
English
31
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame
2020/02/01
English
31
Developing Digital Intervention Games for Mental Disorders: A Review
2018/08/01
English
31
Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke
2017/10/01
English
30
Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food Intake
2018/06/01
English
30
A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study
2013/10/01
English
30
Promoting Daily Physical Activity by Means of Mobile Gaming: A Review of the State of the Art
2015/12/01
English
30
Effects of Nintendo Wii™Training on Occupational Performance, Balance, and Daily Living Activities in Children with Spastic Hemiplegic Cerebral Palsy: A Single-Blind and Randomized Trial
2016/10/01
English
30
Comparative Effectiveness of a 12-Week Physical Activity Intervention for Overweight and Obese Youth: Exergaming with “Dance Dance Revolution”
2012/04/01
English
29
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review
2020/12/01
English
29
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames
2020/12/01
English
29
Pokémon Go, go, go, gone?
2016/10/01
English
29
The Emergence of Games for Health
2012/02/01
English
28
Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts
2016/12/01
English
28
Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies
2020/06/01
English
28
Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being
2017/12/01
English
27
The Effects of Virtual Reality on Motor Functions and Daily Life Activities in Unilateral Spastic Cerebral Palsy: A Single-Blind Randomized Controlled Trial
2020/02/01
English
27
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