Games for Health Journal

Title Publication Date Language Citations
“The Heart Game”: Using Gamification as Part of a Telerehabilitation Program for Heart Patients2016/02/01English35
“Fair Play”: A Videogame Designed to Address Implicit Race Bias Through Active Perspective Taking2014/12/01English35
“Just Dance”: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes2015/06/01English34
Anxiolytic Effects of a Single Session of the Exergame Zumba®Fitness on Healthy Young Women2017/12/01English34
Nutrition Education and Dietary Behavior Change Games: A Scoping Review2019/06/01English34
Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review2019/04/01English34
Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity2014/04/01English33
The Efficacy of Prescribed Casual Videogame Play in Reducing Symptoms of Anxiety: A Randomized Controlled Study2014/10/01English32
The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression2017/12/01English32
A Randomized-Controlled Trial of School-Based Active Videogame Intervention on Chinese Children's Aerobic Fitness, Physical Activity Level, and Psychological Correlates2016/12/01English31
Exergaming, Exercise, and Gaming: Sharing Motivations2012/06/01English31
Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review2015/06/01English31
Wii, Myself, and Size: The Influence of Proteus Effect and Stereotype Threat on Overweight Children's Exercise Motivation and Behavior in Exergames2014/02/01English31
Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study2016/12/01English31
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame2020/02/01English31
Developing Digital Intervention Games for Mental Disorders: A Review2018/08/01English31
Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke2017/10/01English30
Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food Intake2018/06/01English30
A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study2013/10/01English30
Promoting Daily Physical Activity by Means of Mobile Gaming: A Review of the State of the Art2015/12/01English30
Effects of Nintendo Wii™Training on Occupational Performance, Balance, and Daily Living Activities in Children with Spastic Hemiplegic Cerebral Palsy: A Single-Blind and Randomized Trial2016/10/01English30
Comparative Effectiveness of a 12-Week Physical Activity Intervention for Overweight and Obese Youth: Exergaming with “Dance Dance Revolution”2012/04/01English29
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review2020/12/01English29
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames2020/12/01English29
Pokémon Go, go, go, gone?2016/10/01English29
The Emergence of Games for Health2012/02/01English28
Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts2016/12/01English28
Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies2020/06/01English28
Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being2017/12/01English27
The Effects of Virtual Reality on Motor Functions and Daily Life Activities in Unilateral Spastic Cerebral Palsy: A Single-Blind Randomized Controlled Trial2020/02/01English27