Games for Health Journal

Title Publication Date Language Citations
“Pokémon Go!” May Promote Walking, Discourage Sedentary Behavior in College Students2017/06/01English51
Circumplex Model of Affect: A Measure of Pleasure and Arousal During Virtual Reality Distraction Analgesia2016/06/01English51
Using Virtual Reality and Videogames for Traumatic Brain Injury Rehabilitation: A Structured Literature Review2014/08/01English50
Serious Games for Psychotherapy: A Systematic Review2017/06/01English50
Exploring Elements of Fun to Motivate Youth to Do Cognitive Bias Modification2015/12/01English48
Assessment of a Mobile Game (“MobileKids Monster Manor”) to Promote Physical Activity Among Children2015/04/01English48
“Braingame Brian”: Toward an Executive Function Training Program with Game Elements for Children with ADHD and Cognitive Control Problems2013/02/01English47
A State-of-the-Art Systematic Content Analysis of Games for Health2018/02/01English46
Developing Games for Health Behavior Change: Getting Started2013/08/01English46
Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation2013/04/01English45
The Effect of a Virtual Reality Game Intervention on Balance for Patients with Stroke: A Randomized Controlled Trial2017/10/01English45
Usability and Effects of an Exergame-Based Balance Training Program2014/04/01English44
Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research2015/02/01English44
Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology2019/02/01English44
Effects of Exergaming on Physical and Cognitive Functions in Individuals with Autism Spectrum Disorder: A Systematic Review2019/04/01English43
Emerging Utility of Virtual Reality as a Multidisciplinary Tool in Clinical Medicine2017/10/01English42
Serious Games for Children with Chronic Diseases: A Systematic Review2018/10/01English42
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial2019/04/01English41
Videogames and Health Improvement: A Literature Review of Randomized Controlled Trials2012/10/01English40
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames2014/04/01English40
“Creature-101”: A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents2013/10/01English39
Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review2012/04/01English39
Promoting Sex Education Among Teenagers Through an Interactive Game: Reasons for Success and Implications2015/06/01English38
Evaluating Efficacy and Validating Games for Health2012/02/01English37
The Effects of Physical Activity and Exergaming on Motor Skills and Executive Functions in Children with Autism Spectrum Disorder2021/02/01English37
Promoting Children's Health with Digital Games: A Review of Reviews2014/06/01English37
Effects of Active Videogames on Physical Activity and Related Outcomes Among Healthy Children: A Systematic Review2014/06/01English37
Board Games for Health: A Systematic Literature Review and Meta-Analysis2019/04/01English37
Xbox 360 Kinect Exergames for Health2012/10/01English36
A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults2015/12/01English35