The Physical Effect of Exergames in Healthy Elderly—A Systematic Review

Article Properties
  • Language
    English
  • Publication Date
    2013/08/01
  • Indian UGC (journal)
  • Refrences
    35
  • Citations
    92
  • Lisbeth H. Larsen CopenRehab, Section of Social Medicine, Department of Public Health, Faculty of Health Sciences, University of Copenhagen, Copenhagen, Denmark.
  • Lone Schou CopenRehab, Section of Social Medicine, Department of Public Health, Faculty of Health Sciences, University of Copenhagen, Copenhagen, Denmark.
  • Henrik Hautop Lund Center for Playware, Department of Electrical Engineering, Technical University of Denmark, Kongens Lyngby, Denmark.
  • Henning Langberg CopenRehab, Section of Social Medicine, Department of Public Health, Faculty of Health Sciences, University of Copenhagen, Copenhagen, Denmark.
Cite
Larsen, Lisbeth H., et al. “The Physical Effect of Exergames in Healthy Elderly—A Systematic Review”. Games for Health Journal, vol. 2, no. 4, 2013, pp. 205-12, https://doi.org/10.1089/g4h.2013.0036.
Larsen, L. H., Schou, L., Lund, H. H., & Langberg, H. (2013). The Physical Effect of Exergames in Healthy Elderly—A Systematic Review. Games for Health Journal, 2(4), 205-212. https://doi.org/10.1089/g4h.2013.0036
Larsen, Lisbeth H., Lone Schou, Henrik Hautop Lund, and Henning Langberg. “The Physical Effect of Exergames in Healthy Elderly—A Systematic Review”. Games for Health Journal 2, no. 4 (2013): 205-12. https://doi.org/10.1089/g4h.2013.0036.
Larsen LH, Schou L, Lund HH, Langberg H. The Physical Effect of Exergames in Healthy Elderly—A Systematic Review. Games for Health Journal. 2013;2(4):205-12.
Journal Categories
Medicine
Internal medicine
Special situations and conditions
Industrial medicine
Industrial hygiene
Medicine
Internal medicine
Special situations and conditions
Sports medicine
Medicine
Public aspects of medicine
Social Sciences
Refrences
Title Journal Journal Categories Citations Publication Date
10.3233/THC-2011-0661 2012
Correlates of Physical Activity Participation in Community-Dwelling Older Adults

Journal of Aging and Physical Activity
  • Medicine: Internal medicine: Special situations and conditions: Geriatrics
  • Geography. Anthropology. Recreation: Recreation. Leisure: Sports
  • Medicine: Public aspects of medicine
  • Social Sciences
35 2010
Correlates of Physical Activity Participation in Community-Dwelling Older Adults

European Journal of Physical and Rehabilitation Medicine
  • Medicine: Medicine (General)
  • Medicine: Surgery: Orthopedic surgery
  • Medicine: Internal medicine: Special situations and conditions: Sports medicine
  • Medicine: Internal medicine: Special situations and conditions: Sports medicine
  • Medicine: Medicine (General)
2009
Correlates of Physical Activity Participation in Community-Dwelling Older Adults

2008
CENTRIC 2011, The Fourth International Conference on Advances in Human-Oriented and Personalized Mechanisms, Technologies, and Services 2011
Citations
Title Journal Journal Categories Citations Publication Date
Acceptability of Physical Therapy Combined with Nintendo Ring Fit Adventure Exergame for Geriatric Hospitalized Patients Games for Health Journal
  • Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene
  • Medicine: Internal medicine: Special situations and conditions: Sports medicine
  • Medicine: Public aspects of medicine
  • Social Sciences
2024
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis

Frontiers in Public Health
  • Medicine: Public aspects of medicine
  • Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene
  • Medicine: Public aspects of medicine
  • Medicine: Public aspects of medicine
  • Social Sciences
2024
Fit Islands: Designing a Multifunctional Virtual Urban Community to Promote Healthy Aging for Chinese Older Adults

Smart Cities
  • Technology: Engineering (General). Civil engineering (General)
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks
  • Social Sciences: Communities. Classes. Races: Urban groups. The city. Urban sociology: City planning
2024
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames Virtual Reality
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Technology: Technology (General): Industrial engineering. Management engineering: Information technology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Photography
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
1 2023
Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: An early feasibility study Computers in Human Behavior Reports
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
2 2023
Citations Analysis
Category Category Repetition
Medicine: Public aspects of medicine31
Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene29
Social Sciences26
Medicine: Internal medicine: Special situations and conditions: Sports medicine20
Medicine: Medicine (General)16
Science: Mathematics: Instruments and machines: Electronic computers. Computer science14
Technology: Technology (General): Industrial engineering. Management engineering: Information technology12
Medicine: Medicine (General): Computer applications to medicine. Medical informatics11
Medicine: Internal medicine: Special situations and conditions: Geriatrics10
Medicine: Medicine (General): Medical technology9
Philosophy. Psychology. Religion: Psychology9
Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software8
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware8
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry6
Science: Biology (General)5
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry5
Geography. Anthropology. Recreation: Environmental sciences5
Medicine: Internal medicine4
Medicine4
Technology: Engineering (General). Civil engineering (General)4
Geography. Anthropology. Recreation: Recreation. Leisure: Sports4
Technology: Environmental technology. Sanitary engineering4
Science: Biology (General): Ecology4
Social Sciences: Sociology (General)3
Science: Chemistry3
Technology: Technology (General): Industrial engineering. Management engineering3
Technology: Chemical technology3
Science: Science (General): Cybernetics: Information theory3
Technology: Electrical engineering. Electronics. Nuclear engineering: Telecommunication3
Technology: Photography3
Language and Literature: Philology. Linguistics: Communication. Mass media2
Science2
Science: Science (General)2
Science: Physics2
Science: Chemistry: General. Including alchemy2
Technology: Electrical engineering. Electronics. Nuclear engineering: Materials of engineering and construction. Mechanics of materials2
Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks2
Medicine: Surgery: Orthopedic surgery2
Social Sciences: Social sciences (General)2
Science: Chemistry: Analytical chemistry1
Science: Mathematics: Instruments and machines1
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system1
Medicine: Gynecology and obstetrics1
Science: Physiology1
Social Sciences: Commerce: Business1
Geography. Anthropology. Recreation: Human ecology. Anthropogeography: Settlements: Cities. Urban geography1
Social Sciences: Communities. Classes. Races: Urban groups. The city. Urban sociology1
Political science: Political institutions and public administration (General)1
Science: Biology (General): Cytology1
Social Sciences: Commerce: Business: Personnel management. Employment management1
Social Sciences: Communities. Classes. Races: Urban groups. The city. Urban sociology: City planning1
Education: Theory and practice of education1
Education1
The category Medicine: Public aspects of medicine 31 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Can Exergaming Promote Physical Fitness and Physical Activity? and was published in 2014. The most recent citation comes from a 2024 study titled Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis. This article reached its peak citation in 2021, with 14 citations. It has been cited in 58 different journals, 29% of which are open access. Among related journals, the Games for Health Journal cited this research the most, with 16 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year