IEEE Transactions on Games

Title Publication Date Language Citations
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone2018/09/01
Procedural Generation of Game Maps With Human-in-the-Loop Algorithms2018/09/01
Combat Models for RTS Games2018/03/01
Authoring Adaptive Game World Generation2018/03/01
Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum Games2018/03/01
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies2019/06/01
Modeling Users' Collaborative Behavior With a Serious Game2019/06/01
Compressing Chinese Dark Chess Endgame Databases by Deep Learning2018/12/01
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping2024/01/01
Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter2024/01/01
Do Mistakes Provoke New Mistakes? Evidence from Chess2024/01/01
Elastic Monte Carlo Tree Search2023/12/01
Puzzle-Level Generation with Simple-tiled and Graph-based Wave Function Collapse Algorithms2024/01/01
Predicting Wargame Outcomes and Evaluating Player Performance from an Integrated Strategic and Operational Perspective2024/01/01
Physics-Based Novel Task Generation through Disrupting and Constructing Causal Interactions2024/01/01
Measuring, Characterizing, and Analyzing the Free Web Games Ecosystem2024/01/01
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces2024/01/01
Playtesting Box Art: Player Perceptions and Expectations2024/01/01
IEEE Computational Intelligence Society Information2023/12/01
Call for Papers—IEEE Transactions on Games Special Issue on Computer Vision and Games2023/12/01
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games2024/01/01
Table of Contents2023/12/01
IEEE Transactions on Games Publication Information2023/12/01
VESPA: A General System for Vision-Based Extrasensory Perception Anti-Cheating in Online FPS Games2024/01/01
Tracking Early Differences in Tetris Performance using Eye Aspect Ratio Extracted Blinks2024/01/01
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition2024/01/01
Nested Wave Function Collapse Enables Large-Scale Content Generation2024/01/01
IEEE Computational Intelligence Society Information2024/03/01
Call for Papers—IEEE Transactions on Games Special Issue on Gaming Applications for Cultural Heritage2024/03/01
Table of Contents2024/03/01