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IEEE Transactions on Games
Title
Publication Date
Language
Citations
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
2018/09/01
Procedural Generation of Game Maps With Human-in-the-Loop Algorithms
2018/09/01
Combat Models for RTS Games
2018/03/01
Authoring Adaptive Game World Generation
2018/03/01
Multiagent Inverse Reinforcement Learning for Two-Person Zero-Sum Games
2018/03/01
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies
2019/06/01
Modeling Users' Collaborative Behavior With a Serious Game
2019/06/01
Compressing Chinese Dark Chess Endgame Databases by Deep Learning
2018/12/01
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping
2024/01/01
Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter
2024/01/01
Do Mistakes Provoke New Mistakes? Evidence from Chess
2024/01/01
Elastic Monte Carlo Tree Search
2023/12/01
Puzzle-Level Generation with Simple-tiled and Graph-based Wave Function Collapse Algorithms
2024/01/01
Predicting Wargame Outcomes and Evaluating Player Performance from an Integrated Strategic and Operational Perspective
2024/01/01
Physics-Based Novel Task Generation through Disrupting and Constructing Causal Interactions
2024/01/01
Measuring, Characterizing, and Analyzing the Free Web Games Ecosystem
2024/01/01
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces
2024/01/01
Playtesting Box Art: Player Perceptions and Expectations
2024/01/01
IEEE Computational Intelligence Society Information
2023/12/01
Call for Papers—IEEE Transactions on Games Special Issue on Computer Vision and Games
2023/12/01
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games
2024/01/01
Table of Contents
2023/12/01
IEEE Transactions on Games Publication Information
2023/12/01
VESPA: A General System for Vision-Based Extrasensory Perception Anti-Cheating in Online FPS Games
2024/01/01
Tracking Early Differences in Tetris Performance using Eye Aspect Ratio Extracted Blinks
2024/01/01
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition
2024/01/01
Nested Wave Function Collapse Enables Large-Scale Content Generation
2024/01/01
IEEE Computational Intelligence Society Information
2024/03/01
Call for Papers—IEEE Transactions on Games Special Issue on Gaming Applications for Cultural Heritage
2024/03/01
Table of Contents
2024/03/01
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