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IEEE Transactions on Games
Title
Publication Date
Language
Citations
Impact of Using Active Locomotion Interfaces for Gameplay: A Study on Exertion Levels and Presence
2020/12/01
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning
2022/06/01
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints
2021/09/01
IEEE Computational Intelligence Society
2021/09/01
Information for Authors
2021/09/01
IEEE Transactions on Games
2021/09/01
Beyond Genre: Classifying Virtual Reality Experiences
2022/09/01
Table of Contents
2021/09/01
IEEE Computational Intelligence Society
2018/12/01
IEEE Transactions on Games Publication Information
2022/09/01
IEEE Computational Intelligence Society Information
2022/09/01
Table of Contents
2022/09/01
Transfer Dynamics in Emergent Evolutionary Curricula
2023/06/01
Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents
2023/03/01
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer
2023/09/01
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten
2019/03/01
Introducing IEEE Collabratec
2018/03/01
IEEE Transactions on Computational Intelligence and AI in Games
2018/03/01
IEEE Computational Intelligence Society
2018/03/01
Information for Authors
2018/03/01
Perceptual Experience Management
2019/03/01
IEEE Transactions on Games: A Leading Journal for Games Research
2018/03/01
Table of contents
2018/03/01
Become a published author in 4 to 6 weeks
2018/03/01
A Tool to Design Interactive Characters Based on Embodied Cognition
2019/12/01
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search
2018/09/01
Symbolic Reasoning for <italic>Hearthstone</italic>
2018/06/01
Emulating Human Play in a Leading Mobile Card Game
2019/12/01
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL
2019/06/01
Dota 2 Bot Competition
2019/09/01
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