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Virtual Reality
Title
Publication Date
Language
Citations
Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players
2020/04/01
English
41
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
2019/07/15
English
40
A review of the evidence for training effectiveness with virtual reality technology
2021/01/08
English
40
Creation and calibration method of acoustical models for historic virtual reality auralizations
2015/09/09
English
40
Can’t touch this: the impact of augmented reality versus touch and non-touch interfaces on perceived ownership
2018/02/15
English
39
Operator training simulators in virtual reality environment for process operators: a review
2018/06/27
English
39
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)
2019/12/21
English
39
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences
2013/10/30
English
38
Triangulation in practice
2009/05/12
English
38
Applying virtual reality for trust-building e-commerce environments
2006/12/07
English
38
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns
2021/08/03
English
38
The effect of a virtual reality learning environment on learners’ spatial ability
2018/07/03
English
38
Measuring virtual experience in a three-dimensional virtual reality interactive simulator environment: a structural equation modeling approach
2014/01/23
English
38
Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients
2006/11/03
English
37
Shopping in virtual reality: a study on consumers’ shopping experience in a stereoscopic virtual reality
2018/08/14
English
37
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review
2013/10/26
English
36
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences
2021/05/11
English
36
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift
2017/05/04
English
36
Opening new dimensions for e-Tourism
2006/12/08
English
36
Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability
2006/09/22
English
35
Computer game engines for developing first-person virtual environments
2008/03/28
English
35
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality
2020/08/12
English
35
Interaction with co-located haptic feedback in virtual reality
2006/04/27
English
34
The effects of scent and game play experience on memory of a virtual environment
2007/02/09
English
34
The impact of haptic augmentation on middle school students’ conceptions of the animal cell
2006/09/26
English
34
Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks
2015/06/10
English
34
Wearable vibrotactile systems for virtual contact and information display
2005/12/02
English
33
Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)
2010/10/29
English
33
MagicMeeting: A Collaborative Tangible Augmented Reality System
2002/10/01
33
A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
2022/07/16
English
32
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