Virtual Reality

Title Publication Date Language Citations
Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players2020/04/01English41
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century2019/07/15English40
A review of the evidence for training effectiveness with virtual reality technology2021/01/08English40
Creation and calibration method of acoustical models for historic virtual reality auralizations2015/09/09English40
Can’t touch this: the impact of augmented reality versus touch and non-touch interfaces on perceived ownership2018/02/15English39
Operator training simulators in virtual reality environment for process operators: a review2018/06/27English39
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)2019/12/21English39
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences2013/10/30English38
Triangulation in practice2009/05/12English38
Applying virtual reality for trust-building e-commerce environments2006/12/07English38
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns2021/08/03English38
The effect of a virtual reality learning environment on learners’ spatial ability2018/07/03English38
Measuring virtual experience in a three-dimensional virtual reality interactive simulator environment: a structural equation modeling approach2014/01/23English38
Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients2006/11/03English37
Shopping in virtual reality: a study on consumers’ shopping experience in a stereoscopic virtual reality2018/08/14English37
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review2013/10/26English36
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences2021/05/11English36
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift2017/05/04English36
Opening new dimensions for e-Tourism2006/12/08English36
Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability2006/09/22English35
Computer game engines for developing first-person virtual environments2008/03/28English35
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality2020/08/12English35
Interaction with co-located haptic feedback in virtual reality2006/04/27English34
The effects of scent and game play experience on memory of a virtual environment2007/02/09English34
The impact of haptic augmentation on middle school students’ conceptions of the animal cell2006/09/26English34
Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks2015/06/10English34
Wearable vibrotactile systems for virtual contact and information display2005/12/02English33
Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)2010/10/29English33
MagicMeeting: A Collaborative Tangible Augmented Reality System2002/10/0133
A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload2022/07/16English32