Virtual Reality

Title Publication Date Language Citations
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality2019/11/02English58
Haptics-based virtual reality periodontal training simulator2009/02/13English58
Exposure to an unpleasant odour increases the sense of Presence in virtual reality2016/10/08English56
Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay2020/04/02English56
Using augmented reality technology in storytelling activities: examining elementary students’ narrative skill and creativity2016/10/22English55
Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets2019/08/20English55
Relating conversational expressiveness to social presence and acceptance of an assistive social robot2009/11/10English54
Virtual reality training system for maintenance and operation of high-voltage overhead power lines2016/01/13English53
Comparing the effectiveness of fire extinguisher virtual reality and video training2020/05/22English53
Development of a virtual butterfly ecological system based on augmented reality and mobile learning technologies2015/05/21English51
Using virtual reality for dynamic learning: an extended technology acceptance model2021/07/10English51
Multi-modal virtual environments for education with haptic and olfactory feedback2006/10/17English51
Towards the development of a virtual environment-based training system for mechanical assembly operations2007/04/26English51
Virtual, mixed, and augmented reality: a systematic review for immersive systems research2021/01/03English49
Increasing student engagement through virtual interactions: How?2018/01/05English49
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality2021/05/19English49
Individual differences in virtual reality: Are spatial presence and spatial ability linked?2016/09/03English47
The value of being there: toward a science of immersive virtual field trips2019/12/21English47
Is presence a technology issue? Some insights from cognitive sciences2009/05/24English47
VR aftereffect and the relation of cybersickness and cognitive performance2018/11/10English47
A virtual reality approach to mindfulness skills training2019/02/18English46
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning2006/10/05English46
Real-time body tracking in virtual reality using a Vive tracker2018/11/23English44
Virtual museums for all: employing game technology for edutainment2004/06/01English44
Pick-by-vision: there is something to pick at the end of the augmented tunnel2011/03/08English44
Estimating cybersickness from virtual reality applications2020/05/28English43
Transfer of learning in virtual environments: a new challenge?2008/03/26English43
Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions2020/07/09English42
Control mapping in virtual reality: effects on spatial presence and controller naturalness2017/06/06English42
Personality variables and presence2009/07/01English42