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Journal of Computer Assisted Learning
Titel
Veröffentlichungsdatum
Sprache
Zitate
Why is science difficult to learn? Things are seldom what they seem
1991/06/01
English
527
The effect of Twitter on college student engagement and grades
2010/11/12
English
519
Technological pedagogical content knowledge – a review of the literature
2012/03/16
English
356
Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies
2012/06/13
English
284
Using mobile phones in English education in Japan
2005/05/31
English
266
Understanding pre‐service teachers' computer attitudes: applying and extending the technology acceptance model
2007/07/17
English
256
The digital divide: the special case of gender
2006/09/05
English
246
Increasing interactivity in lectures using an electronic voting system
2004/04/01
English
233
Using multimedia for e‐learning
2017/06/13
English
231
Beyond the ‘digital natives’ debate: Towards a more nuanced understanding of students' technology experiences
2010/08/26
English
228
A mobile gamification learning system for improving the learning motivation and achievements
2014/11/06
English
227
Does the modality principle hold for different media? A test of the method‐affects‐learning hypothesis
2006/05/10
English
201
Looking beyond learning: notes towards the critical study of educational technology
2010/01/12
English
197
Digital tools and challenges to institutional traditions of learning: technologies, social memory and the performative nature of learning
2010/01/12
English
194
Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game
2009/07/06
English
188
Is it a tool suitable for learning? A critical review of the literature on Facebook as a technology‐enhanced learning environment
2013/03/05
English
185
Interactive whiteboards: boon or bandwagon? A critical review of the literature
2005/04/01
English
179
Who benefits from learning with 3D models? the case of spatial ability
2006/11/07
English
173
The role of students' motivation and participation in predicting performance in a MOOC
2016/03/06
English
170
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
2013/04/01
English
169
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
2019/07/04
English
166
Effectiveness of vocabulary learning via mobile phone
2008/10/27
English
166
The use of computer technology in university teaching and learning: a critical perspective
2007/01/11
English
162
Tablet use in schools: a critical review of the evidence for learning outcomes
2015/12/13
English
153
Challenges to learning and schooling in the digital networked world of the 21st century
2013/09/09
English
151
Comparing and combining real and virtual experimentation: an effort to enhance students' conceptual understanding of electric circuits
2007/01/11
English
150
Examining the technological pedagogical content knowledge of Singapore pre‐service teachers with a large‐scale survey
2010/09/07
English
147
Learning within incoherent structures: the space of online discussion forums
2002/09/01
English
141
Web‐based peer assessment: feedback for students with various thinking‐styles
2001/12/01
English
138
Promoting reflective interactions in a CSCL environment
1997/09/01
English
137
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