Journal of Computer Assisted Learning

Titel Veröffentlichungsdatum Sprache Zitate
Why is science difficult to learn? Things are seldom what they seem1991/06/01English527
The effect of Twitter on college student engagement and grades2010/11/12English519
Technological pedagogical content knowledge – a review of the literature2012/03/16English356
Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies2012/06/13English284
Using mobile phones in English education in Japan2005/05/31English266
Understanding pre‐service teachers' computer attitudes: applying and extending the technology acceptance model2007/07/17English256
The digital divide: the special case of gender2006/09/05English246
Increasing interactivity in lectures using an electronic voting system2004/04/01English233
Using multimedia for e‐learning2017/06/13English231
Beyond the ‘digital natives’ debate: Towards a more nuanced understanding of students' technology experiences2010/08/26English228
A mobile gamification learning system for improving the learning motivation and achievements2014/11/06English227
Does the modality principle hold for different media? A test of the method‐affects‐learning hypothesis2006/05/10English201
Looking beyond learning: notes towards the critical study of educational technology2010/01/12English197
Digital tools and challenges to institutional traditions of learning: technologies, social memory and the performative nature of learning2010/01/12English194
Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game2009/07/06English188
Is it a tool suitable for learning? A critical review of the literature on Facebook as a technology‐enhanced learning environment2013/03/05English185
Interactive whiteboards: boon or bandwagon? A critical review of the literature2005/04/01English179
Who benefits from learning with 3D models? the case of spatial ability2006/11/07English173
The role of students' motivation and participation in predicting performance in a MOOC2016/03/06English170
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game2013/04/01English169
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments2019/07/04English166
Effectiveness of vocabulary learning via mobile phone2008/10/27English166
The use of computer technology in university teaching and learning: a critical perspective2007/01/11English162
Tablet use in schools: a critical review of the evidence for learning outcomes2015/12/13English153
Challenges to learning and schooling in the digital networked world of the 21st century2013/09/09English151
Comparing and combining real and virtual experimentation: an effort to enhance students' conceptual understanding of electric circuits2007/01/11English150
Examining the technological pedagogical content knowledge of Singapore pre‐service teachers with a large‐scale survey2010/09/07English147
Learning within incoherent structures: the space of online discussion forums2002/09/01English141
Web‐based peer assessment: feedback for students with various thinking‐styles2001/12/01English138
Promoting reflective interactions in a CSCL environment1997/09/01English137