Journal of Educational Computing Research

Titel Veröffentlichungsdatum Sprache Zitate
Students and Teachers' Intention to Use Technology: Assessing Their Measurement Equivalence and Structural Invariance2018/05/18English46
A Systematic Review of Social Media Acceptance From the Perspective of Educational and Information Systems Theories and Models2018/12/17English45
Data-driven Online Learning Engagement Detection via Facial Expression and Mouse Behavior Recognition Technology2019/02/08English41
From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach2020/10/23English41
Education in the Digital Age: Learning Experience in Virtual and Mixed Realities2021/01/13English40
Preservice Teachers’ Introduction to Computing2016/07/26English39
Enhancing and Modeling Teachers’ Design Beliefs and Efficacy of Technological Pedagogical Content Knowledge for 21st Century Quality Learning2018/01/30English39
Enhancing Students’ Biology Learning by Using Augmented Reality as a Learning Supplement2019/10/31English37
An Empirical Study of the Relationship Between Social Networking Sites and Students’ Engagement in Higher Education2018/07/13English37
Understanding College Students’ Acceptance of Cloud Classrooms in Flipped Instruction: Integrating UTAUT and Connected Classroom Climate2018/03/26English37
Facebook Is a Source of Social Capital Building Among University Students2016/09/21English37
The Computational Thinking Scale for Computer Literacy Education2020/11/17English36
Surveying Chinese In-Service K12 Teachers’ Technology, Pedagogy, and Content Knowledge2015/05/24English36
The Effectiveness of a Technology-Enhanced Flipped Science Classroom2016/10/06English36
The Impact of Interactive Environment and Metacognitive Support on Academic Achievement and Transactional Distance in Online Learning2016/07/26English35
Using Facebook for Academic Purposes: Current Literature and Directions for Future Research2017/12/10English35
Inside Out2016/10/21English35
Computational Thinking Through an Empirical Lens: A Systematic Review of Literature2021/07/27English35
The Impact of Teaching Presence on Online Engagement Behaviors2016/07/26English34
Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment2015/12/24English34
The Effect of the Metacognitive Support via Pedagogical Agent on Self-Regulation Skills2017/05/16English33
The Effects of Attitudinal, Normative, and Control Beliefs on M-Learning Adoption Among the Students of Higher Education in Pakistan2017/07/27English33
Why Story Matters: A Review of Narrative in Serious Games2019/07/08English32
Using ScratchJr to Foster Young Children’s Computational Thinking Competence: A Case Study in a Third-Grade Computer Class2019/09/05English32
Explaining Students’ Continuance Intention to Use Mobile Web 2.0 Learning and Their Perceived Learning: An Integrated Approach2018/10/05English32
Gaming in Second Life via Scratch4SL2015/11/26English32
Extending the Learning Technology Acceptance Model of WeChat by Adding New Psychological Constructs2020/05/18English31
Affect in Embodied Pedagogical Agents2015/07/23English31
Educational Robots Improve K-12 Students’ Computational Thinking and STEM Attitudes: Systematic Review2021/02/11English31
A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners’ Collective Flow State and Collaborative Learning Behavioral Patterns2020/10/28English30