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Journal of Educational Computing Research
Titel
Veröffentlichungsdatum
Sprache
Zitate
Students and Teachers' Intention to Use Technology: Assessing Their Measurement Equivalence and Structural Invariance
2018/05/18
English
46
A Systematic Review of Social Media Acceptance From the Perspective of Educational and Information Systems Theories and Models
2018/12/17
English
45
Data-driven Online Learning Engagement Detection via Facial Expression and Mouse Behavior Recognition Technology
2019/02/08
English
41
From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach
2020/10/23
English
41
Education in the Digital Age: Learning Experience in Virtual and Mixed Realities
2021/01/13
English
40
Preservice Teachers’ Introduction to Computing
2016/07/26
English
39
Enhancing and Modeling Teachers’ Design Beliefs and Efficacy of Technological Pedagogical Content Knowledge for 21st Century Quality Learning
2018/01/30
English
39
Enhancing Students’ Biology Learning by Using Augmented Reality as a Learning Supplement
2019/10/31
English
37
An Empirical Study of the Relationship Between Social Networking Sites and Students’ Engagement in Higher Education
2018/07/13
English
37
Understanding College Students’ Acceptance of Cloud Classrooms in Flipped Instruction: Integrating UTAUT and Connected Classroom Climate
2018/03/26
English
37
Facebook Is a Source of Social Capital Building Among University Students
2016/09/21
English
37
The Computational Thinking Scale for Computer Literacy Education
2020/11/17
English
36
Surveying Chinese In-Service K12 Teachers’ Technology, Pedagogy, and Content Knowledge
2015/05/24
English
36
The Effectiveness of a Technology-Enhanced Flipped Science Classroom
2016/10/06
English
36
The Impact of Interactive Environment and Metacognitive Support on Academic Achievement and Transactional Distance in Online Learning
2016/07/26
English
35
Using Facebook for Academic Purposes: Current Literature and Directions for Future Research
2017/12/10
English
35
Inside Out
2016/10/21
English
35
Computational Thinking Through an Empirical Lens: A Systematic Review of Literature
2021/07/27
English
35
The Impact of Teaching Presence on Online Engagement Behaviors
2016/07/26
English
34
Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment
2015/12/24
English
34
The Effect of the Metacognitive Support via Pedagogical Agent on Self-Regulation Skills
2017/05/16
English
33
The Effects of Attitudinal, Normative, and Control Beliefs on M-Learning Adoption Among the Students of Higher Education in Pakistan
2017/07/27
English
33
Why Story Matters: A Review of Narrative in Serious Games
2019/07/08
English
32
Using ScratchJr to Foster Young Children’s Computational Thinking Competence: A Case Study in a Third-Grade Computer Class
2019/09/05
English
32
Explaining Students’ Continuance Intention to Use Mobile Web 2.0 Learning and Their Perceived Learning: An Integrated Approach
2018/10/05
English
32
Gaming in Second Life via Scratch4SL
2015/11/26
English
32
Extending the Learning Technology Acceptance Model of WeChat by Adding New Psychological Constructs
2020/05/18
English
31
Affect in Embodied Pedagogical Agents
2015/07/23
English
31
Educational Robots Improve K-12 Students’ Computational Thinking and STEM Attitudes: Systematic Review
2021/02/11
English
31
A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners’ Collective Flow State and Collaborative Learning Behavioral Patterns
2020/10/28
English
30
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