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Journal of Educational Computing Research
Titel
Veröffentlichungsdatum
Sprache
Zitate
Understanding How Learners Use Massive Open Online Courses and Why They Drop Out
2016/12/06
English
30
Persistence in a Game-Based Learning Environment: The Case of Elementary School Students Learning Computational Thinking
2019/11/15
English
30
Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception
2017/04/21
English
30
Factors Affecting Students’ Continued Usage Intention Toward Business Simulation Games
2015/08/13
English
30
Investigating Students’ Acceptance of a Statistics Learning Platform Using Technology Acceptance Model
2017/01/18
English
30
Instruction of Digital Reading Strategies Based on Eye-Movements Modeling Examples
2018/02/05
English
29
Predicting Secondary School Students' Performance Utilizing a Semi-supervised Learning Approach
2018/01/18
English
29
Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes
2020/06/03
English
29
A Comprehensive Taxonomy for Serious Games
2016/12/12
English
29
Persisting Issues in Pedagogical Agent Research
2015/08/14
English
29
Using Social Networking Sites for Teaching and Learning
2015/03/26
English
29
Cyberloafing in Learning Environments Where Online Social Networking Sites Are Used as Learning Tools: Antecedents and Consequences
2019/08/06
English
28
Effects of Game-Based Learning on Students’ Achievement in Science: A Meta-Analysis
2022/02/08
English
28
A Systematic Review of the Critical Factors for Success of Mobile Learning in Higher Education (University Students' Perspective)
2015/03/26
English
28
Integrating Computational Thinking Concept Into Digital Storytelling to Improve Learners’ Motivation and Performance
2020/10/29
English
28
Exploring the Effectiveness and Moderators of Block-Based Visual Programming on Student Learning: A Meta-Analysis
2020/07/29
English
27
Preservice Teachers’ Intention to Adopt Technology in Their Future Classrooms
2016/07/26
English
27
Research Trends and Features of Critical Thinking Studies in E-Learning Environments: A Review
2018/06/17
English
26
Incorporation of Collaborative Problem Solving and Cognitive Tools to Improve Higher Cognitive Processing in Online Discussion Environments
2019/02/08
English
26
Simultaneously Improving Computational Thinking and Foreign Language Learning: Interdisciplinary Media With Plugged and Unplugged Approaches
2021/03/04
English
26
A Test of Spatial Contiguity for Virtual Human’s Gestures in Multimedia Learning Environments
2015/05/24
English
26
On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games
2017/11/30
English
26
Entertainment Video Games for Academic Learning: A Systematic Review
2022/01/12
English
25
Can an Integrated System of Electroencephalography and Virtual Reality Further the Understanding of Relationships Between Attention, Meditation, Flow State, and Creativity?
2018/04/30
English
25
Scientific Mapping of Social Media in Education: A Decade of Exponential Growth
2020/11/02
English
25
A Validation Study of the Internet-Specific Epistemic Justification Inventory With Norwegian Preservice Teachers
2018/05/16
English
25
Collaborative Robotics, More Than Just Working in Groups
2017/10/10
English
25
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
2021/02/11
English
25
A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine
2019/06/25
English
25
Comparing the Efficacy of Virtual Simulation to Traditional Classroom Role-Play
2019/06/25
English
25
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