Journal of Educational Computing Research

Titel Veröffentlichungsdatum Sprache Zitate
Understanding How Learners Use Massive Open Online Courses and Why They Drop Out2016/12/06English30
Persistence in a Game-Based Learning Environment: The Case of Elementary School Students Learning Computational Thinking2019/11/15English30
Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception2017/04/21English30
Factors Affecting Students’ Continued Usage Intention Toward Business Simulation Games2015/08/13English30
Investigating Students’ Acceptance of a Statistics Learning Platform Using Technology Acceptance Model2017/01/18English30
Instruction of Digital Reading Strategies Based on Eye-Movements Modeling Examples2018/02/05English29
Predicting Secondary School Students' Performance Utilizing a Semi-supervised Learning Approach2018/01/18English29
Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation Outcomes2020/06/03English29
A Comprehensive Taxonomy for Serious Games2016/12/12English29
Persisting Issues in Pedagogical Agent Research2015/08/14English29
Using Social Networking Sites for Teaching and Learning2015/03/26English29
Cyberloafing in Learning Environments Where Online Social Networking Sites Are Used as Learning Tools: Antecedents and Consequences2019/08/06English28
Effects of Game-Based Learning on Students’ Achievement in Science: A Meta-Analysis2022/02/08English28
A Systematic Review of the Critical Factors for Success of Mobile Learning in Higher Education (University Students' Perspective)2015/03/26English28
Integrating Computational Thinking Concept Into Digital Storytelling to Improve Learners’ Motivation and Performance2020/10/29English28
Exploring the Effectiveness and Moderators of Block-Based Visual Programming on Student Learning: A Meta-Analysis2020/07/29English27
Preservice Teachers’ Intention to Adopt Technology in Their Future Classrooms2016/07/26English27
Research Trends and Features of Critical Thinking Studies in E-Learning Environments: A Review2018/06/17English26
Incorporation of Collaborative Problem Solving and Cognitive Tools to Improve Higher Cognitive Processing in Online Discussion Environments2019/02/08English26
Simultaneously Improving Computational Thinking and Foreign Language Learning: Interdisciplinary Media With Plugged and Unplugged Approaches2021/03/04English26
A Test of Spatial Contiguity for Virtual Human’s Gestures in Multimedia Learning Environments2015/05/24English26
On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games2017/11/30English26
Entertainment Video Games for Academic Learning: A Systematic Review2022/01/12English25
Can an Integrated System of Electroencephalography and Virtual Reality Further the Understanding of Relationships Between Attention, Meditation, Flow State, and Creativity?2018/04/30English25
Scientific Mapping of Social Media in Education: A Decade of Exponential Growth2020/11/02English25
A Validation Study of the Internet-Specific Epistemic Justification Inventory With Norwegian Preservice Teachers2018/05/16English25
Collaborative Robotics, More Than Just Working in Groups2017/10/10English25
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension2021/02/11English25
A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine2019/06/25English25
Comparing the Efficacy of Virtual Simulation to Traditional Classroom Role-Play2019/06/25English25