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Journal of Educational Computing Research
Titel
Veröffentlichungsdatum
Sprache
Zitate
Social Isolation and Acceptance of the Learning Management System (LMS) in the time of COVID-19 Pandemic: An Expansion of the UTAUT Model
2020/09/22
English
160
Technological Pedagogical and Content Knowledge: A Review of Empirical Studies Published From 2011 to 2016
2017/06/14
English
104
Dropout Prediction in MOOCs: Using Deep Learning for Personalized Intervention
2018/03/15
English
101
Perceived Quality of Educational Technology Matters
2016/07/26
English
95
Teacher Professional Development for TPACK-21CL
2016/07/26
English
87
The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction
2020/11/02
English
76
Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course
2019/06/25
English
74
Toward an Understanding of Preservice English as a Foreign Language Teachers’ Acceptance of Computer-Assisted Language Learning 2.0 in the People’s Republic of China
2017/03/23
English
73
Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education
2018/01/16
English
70
Effects of Technology in Mathematics on Achievement, Motivation, and Attitude: A Meta-Analysis
2017/12/28
English
69
An Exploration of Three-Dimensional Integrated Assessment for Computational Thinking
2015/10/25
English
68
The Stimulators of Social Media Fatigue Among Students: Role of Moral Disengagement
2018/06/14
English
68
Conversation Technology With Micro-Learning: The Impact of Chatbot-Based Learning on Students’ Learning Motivation and Performance
2020/08/21
English
67
Understanding the Barriers to the Use of MOOCs in a Developing Country: An Innovation Resistance Perspective
2018/02/16
English
67
Factors Affecting Chinese English as a Foreign Language Teachers’ Technology Acceptance: A Qualitative Study
2017/12/28
English
63
The Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment
2019/01/09
English
63
An Analysis of Influence of Business Simulation Games on Business School Students’ Attitude and Intention Toward Entrepreneurial Activities
2018/02/08
English
60
Facilitating Emergency Remote K-12 Teaching in Computing-Enhanced Virtual Learning Environments During COVID-19 Pandemic - Blessing or Curse?
2021/02/09
English
58
Augmented Reality Game-Based Learning: Enriching Students’ Experience During Reading Comprehension Activities
2017/02/06
English
58
Preservice Teachers and Self-Assessing Digital Competence
2015/12/24
English
56
Influence of Students’ Learning Style, Sense of Presence, and Cognitive Load on Learning Outcomes in an Immersive Virtual Reality Learning Environment
2019/08/05
English
55
Transforming Earth Science Education Through Immersive Experiences: Delivering on a Long Held Promise
2019/06/25
English
54
Using Augmented Reality Flashcards to Learn Vocabulary in Early Childhood Education
2019/06/25
English
53
Automated Writing Evaluation and Feedback: Multiple Metrics of Efficacy
2019/03/26
English
52
Effectiveness of Mobile Devices on Vocabulary Learning: A Meta-Analysis
2017/03/28
English
51
A ChatBot for Learning Chinese: Learning Achievement and Technology Acceptance
2020/06/10
English
50
Undergraduate Students’ Justifications for Source Selection in a Digital Academic Context
2015/10/06
English
49
Usage of Social Media Tools for Collaborative Learning: The Effect on Learning Success With the Moderating Role of Cyberbullying
2018/02/16
English
48
Psychological Engagement of Students in Distance and Online Learning
2016/07/26
English
48
Computational Thinking Equity in Elementary Classrooms: What Third-Grade Students Know and Can Do
2018/01/18
English
47
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