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Computers in Human Behavior
Titel
Veröffentlichungsdatum
Sprache
Zitate
Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework
2023/08/01
English
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism
2023/08/01
English
A study of the influence of altruism, social responsibility, reciprocity, and the subjective norm on online prosocial behavior in adolescence
2024/05/01
English
Advanced educational technologies: The learning environment
1997/12/01
English
Perspectives on computer-based performance assessment of problem solving
1999/05/01
English
Classification by similarity: An overview of statistical methods of case-based reasoning
1995/01/01
English
Computer anxiety at a graduate computer center: computer factors, support, and situational pressures
1999/03/01
English
Assessing computer anxiety with the interaction model of anxiety: development and validation of the computer anxiety trait subscale
2002/05/01
English
Fairness issues in a computer-based architectural licensure examination
1999/05/01
English
Relationship between self-report and log data estimates of information system usage
1998/12/01
English
Web-enhanced higher education: a tower of Babel
2001/07/01
English
Application of an aesthetic evaluation model to data entry screens
2001/03/01
English
Using multimedia in large-scale computer-based testing programs
1999/05/01
English
Computerized screening for DSM classifications using CBCL/YSR extended checklists: a clinical try-out
2001/05/01
English
Making a computer club, making a community
2000/05/01
English
A socio-cognitive approach to understanding IT adoption
2001/11/20
The ParlEuNet-project: problems with the validation of socio-constructivist design principles in ecological settings
2001/09/01
English
Kinaesthetic thinking: The tacit dimension of interaction design
1997/12/01
English
Author Index
2001/09/01
English
ATOD-TV: evaluation of a multimedia program designed to educate the public about substance abuse
1999/01/01
English
Success is not enough: challenges to sustaining new forms of educational activity
2000/05/01
English
The Sustained Attention Test: a measure of attentional disturbance
1998/09/01
English
Exploring users' desire to be involved in computer systems development: An exploratory study
1997/01/01
English
Social viewing of news and political participation: The mediating roles of information acquisition, self-expression, and partisan identity
2024/05/01
English
Conduct problems and sexting: Gender differences
2024/05/01
English
Information quality, work-family conflict, loneliness, and well-being in remote work settings
2024/05/01
English
Editorial Board
2024/04/01
English
Deep learning and ubiquitous systems for disabled people detection using YOLO models
2024/05/01
English
The role of social media activism in offline conservation attitudes and behaviors
2023/10/01
English
Examining adults’ behavioral patterns in a sequence of problem solving tasks in technology-rich environments
2023/10/01
English
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