International Journal of Human–Computer Interaction

Titel Veröffentlichungsdatum Sprache Zitate
My Smart Speaker is Cool! Perceived Coolness, Perceived Values, and Users’ Attitude toward Smart Speakers2020/11/10English49
Errors in working with office computers: A first validation of a taxonomy for observed errors in a field setting1992/10/01English49
Understanding Usability and User Experience of Web-Based 3D Graphics Technology2008/03/19English47
Cognitive engineering principles for enhancing human‐computer performance1996/04/01English47
How Age Affects Pointing With Mouse and Touchpad: A Comparison of Young, Adult, and Elderly Users2010/06/30English47
Citizen Science: New Research Challenges for Human–Computer Interaction2016/06/16English47
The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic Motivation2009/08/12English47
TimeMatrix: Analyzing Temporal Social Networks Using Interactive Matrix-Based Visualizations2010/11/01English46
Review Study of Computer Input Devices and Older Users2009/06/08English46
Communicating Art, Virtually! Psychological Effects of Technological Affordances in a Virtual Museum2015/04/15English46
The use of computers in offices: Impact on task characteristics and worker stress1992/07/01English46
Virtual Chess: Meaning Enhances Users' Sense of Presence in Virtual Environments1998/09/01English45
Six Human-Centered Artificial Intelligence Grand Challenges2023/01/02English45
Influence of Expectation Confirmation, Network Externalities, and Flow on Use of Mobile Shopping Apps2018/11/05English44
Personality and Presence in Virtual Reality: Does Their Relationship Depend on the Used Presence Measure?2013/01/01English44
Understanding Continuance Intention to Use Social Media in China: The Roles of Personality Drivers, Hedonic Value, and Utilitarian Value2018/09/20English44
Older Adults’ Online Shopping Continuance Intentions: Applying the Technology Acceptance Model and the Theory of Planned Behavior2020/12/26English44
Adaptive Social Robot for Sustaining Social Engagement during Long-Term Children–Robot Interaction2017/03/03English43
Multimodal virtual reality: Input‐output devices, system integration, and human factors1996/01/01English43
Empirical Research in Mid-Air Interaction: A Systematic Review2019/02/05English43
Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective2016/09/20English43
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality2017/01/27English43
Consumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived Security2011/04/11English43
Mapping Human–Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years2020/09/14English42
The Role of Individuals’ Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction2019/08/29English42
An Integrated Model of Voice-User Interface Continuance Intention: The Gender Effect2018/10/02English42
Evaluating a user interface with ergonomic criteria1995/04/01English42
Attractive Agents Are More Persuasive2013/12/20English41
Age-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults2013/08/03English41
Designing Embodied Virtual Agents as Product Specialists in a Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence2020/02/10English41