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International Journal of Human–Computer Interaction
Titel
Veröffentlichungsdatum
Sprache
Zitate
My Smart Speaker is Cool! Perceived Coolness, Perceived Values, and Users’ Attitude toward Smart Speakers
2020/11/10
English
49
Errors in working with office computers: A first validation of a taxonomy for observed errors in a field setting
1992/10/01
English
49
Understanding Usability and User Experience of Web-Based 3D Graphics Technology
2008/03/19
English
47
Cognitive engineering principles for enhancing human‐computer performance
1996/04/01
English
47
How Age Affects Pointing With Mouse and Touchpad: A Comparison of Young, Adult, and Elderly Users
2010/06/30
English
47
Citizen Science: New Research Challenges for Human–Computer Interaction
2016/06/16
English
47
The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic Motivation
2009/08/12
English
47
TimeMatrix: Analyzing Temporal Social Networks Using Interactive Matrix-Based Visualizations
2010/11/01
English
46
Review Study of Computer Input Devices and Older Users
2009/06/08
English
46
Communicating Art, Virtually! Psychological Effects of Technological Affordances in a Virtual Museum
2015/04/15
English
46
The use of computers in offices: Impact on task characteristics and worker stress
1992/07/01
English
46
Virtual Chess: Meaning Enhances Users' Sense of Presence in Virtual Environments
1998/09/01
English
45
Six Human-Centered Artificial Intelligence Grand Challenges
2023/01/02
English
45
Influence of Expectation Confirmation, Network Externalities, and Flow on Use of Mobile Shopping Apps
2018/11/05
English
44
Personality and Presence in Virtual Reality: Does Their Relationship Depend on the Used Presence Measure?
2013/01/01
English
44
Understanding Continuance Intention to Use Social Media in China: The Roles of Personality Drivers, Hedonic Value, and Utilitarian Value
2018/09/20
English
44
Older Adults’ Online Shopping Continuance Intentions: Applying the Technology Acceptance Model and the Theory of Planned Behavior
2020/12/26
English
44
Adaptive Social Robot for Sustaining Social Engagement during Long-Term Children–Robot Interaction
2017/03/03
English
43
Multimodal virtual reality: Input‐output devices, system integration, and human factors
1996/01/01
English
43
Empirical Research in Mid-Air Interaction: A Systematic Review
2019/02/05
English
43
Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective
2016/09/20
English
43
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality
2017/01/27
English
43
Consumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived Security
2011/04/11
English
43
Mapping Human–Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years
2020/09/14
English
42
The Role of Individuals’ Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction
2019/08/29
English
42
An Integrated Model of Voice-User Interface Continuance Intention: The Gender Effect
2018/10/02
English
42
Evaluating a user interface with ergonomic criteria
1995/04/01
English
42
Attractive Agents Are More Persuasive
2013/12/20
English
41
Age-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults
2013/08/03
English
41
Designing Embodied Virtual Agents as Product Specialists in a Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence
2020/02/10
English
41
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