International Journal of Human–Computer Interaction

Titel Veröffentlichungsdatum Sprache Zitate
Using an Eye-Tracking Approach to Explore Gender Differences in Visual Attention and Shopping Attitudes in an Online Shopping Environment2017/04/24English41
Proposing a Survey Instrument for Measuring Operational, Formal, Information, and Strategic Internet Skills2012/12/01English41
Acceptance of Assistive Technology by Special Education Teachers: A Structural Equation Model Approach2013/04/01English41
Development of an Instrument to Measure Enjoyment of Computer Game Play2010/08/18English41
Attention: Theory, Principles, Models and Applications2021/02/04English40
Multiple Forms of Appropriation in Self-Monitoring Technology: Reflections on the Role of Evaluation in Future Self-Care2010/04/27English40
A longitudinal study of VDT work and health1992/04/01English40
Using protocol analyses and drawings to study mental model construction during hypertext navigation1990/01/01English40
Cognitive Modeling of Student Learning in Web-Based Instructional Programs2004/09/01English40
Overview of the DARPA Augmented Cognition Technical Integration Experiment2004/06/01English40
Why Is Artificial Intelligence Blamed More? Analysis of Faulting Artificial Intelligence for Self-Driving Car Accidents in Experimental Settings2020/06/25English40
Social Mediating Technologies: Social Affordances and Functionalities2011/11/01English40
Workload When Using a Mouse as an Input Device1997/06/01English40
Understanding User Acceptance of DMB in South Korea Using the Modified Technology Acceptance Model2009/03/09English39
Artificial Intelligence Is Trusted Less than a Doctor in Medical Treatment Decisions: Influence of Perceived Care and Value Similarity2020/12/26English39
Explaining Instant Messaging Continuance Intention: The Role of Personality2012/08/01English39
How to Increase Automated Vehicles’ Acceptance through In-Vehicle Interaction Design: A Review2021/01/01English39
The Audience Funnel: Observations of Gesture Based Interaction With Multiple Large Displays in a City Center2011/06/01English38
Hedonic and Utilitarian Motivations for Physical Game Systems Use Behavior2012/07/01English38
Brain–Computer Interfaces for Multimodal Interaction: A Survey and Principles2012/05/01English38
Does Context Matter? The Impact of Use Context on Mobile Internet Adoption2012/08/01English37
Learning Virtual Community Loyalty Behavior From a Perspective of Social Cognitive Theory2010/03/25English37
Exploring Explanation Effects on Consumers’ Trust in Online Recommender Agents2017/09/06English37
Marker versus Markerless Augmented Reality. Which Has More Impact on Users?2017/11/07English37
Determinants of Intention to Use ChatGPT for Educational Purposes: Findings from PLS-SEM and fsQCA2023/06/29English37
Cross-Platform Users’ Experiences Toward Designing Interusable Systems2016/04/12English37
A Comparative Study Between Tablet and Laptop PCs: User Satisfaction and Preferences2008/03/19English37
Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP2018/03/09English37
Haptic Seat Interfaces for Driver Information and Warning Systems2011/12/01English37
Effects of Color Combination and Typography on Identification of Characters Briefly Presented on VDTs1997/06/01English37