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IEEE Transactions on Computational Intelligence and AI in Games
Titel
Veröffentlichungsdatum
Sprache
Zitate
A Survey of Monte Carlo Tree Search Methods
2012/03/01
31
Games, Gameplay, and BCI: The State of the Art
2013/06/01
6
A Panorama of Artificial and Computational Intelligence in Games
2015/12/01
5
Search-Based Procedural Generation of Maze-Like Levels
2011/09/01
3
Adaptivity Challenges in Games and Simulations: A Survey
2011/06/01
3
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
2017/06/01
3
Real-Time Monte Carlo Tree Search in Ms Pac-Man
2014/09/01
3
The 2014 General Video Game Playing Competition
2016/09/01
3
Benchmarks for Grid-Based Pathfinding
2012/06/01
3
IEEE Computational Intelligence Society
2017/12/01
3
Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game
2015/06/01
2
How to Run a Successful Game-Based AI Competition
2016/03/01
2
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
2013/12/01
2
A Survey on Story Generation Techniques for Authoring Computational Narratives
2017/09/01
2
The Mario AI Benchmark and Competitions
2012/03/01
2
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
2013/06/01
2
Automatic Content Generation in the Galactic Arms Race Video Game
2009/12/01
2
Adaptive Experience Engine for Serious Games
2009/12/01
2
Evolutionary Game Design
2010/03/01
2
Search-Based Procedural Content Generation: A Taxonomy and Survey
2011/09/01
2
Social Story Worlds With Comme il Faut
2014/06/01
2
Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
2013/06/01
2
Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
2013/06/01
2
A Turing Test for Computer Game Bots
2009/09/01
2
Evaluation of Game Tree Search Methods by Game Records
2010/12/01
1
Thinking Style and Team Competition Game Performance and Enjoyment
2015/09/01
1
Clustering Game Behavior Data
2015/09/01
1
Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel
2016/09/01
1
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
2016/03/01
1
Predicting Dominance Rankings for Score-Based Games
2016/03/01
1
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