IEEE Transactions on Computational Intelligence and AI in Games

Titel Veröffentlichungsdatum Sprache Zitate
A Survey of Monte Carlo Tree Search Methods2012/03/0131
Games, Gameplay, and BCI: The State of the Art2013/06/016
A Panorama of Artificial and Computational Intelligence in Games2015/12/015
Search-Based Procedural Generation of Maze-Like Levels2011/09/013
Adaptivity Challenges in Games and Simulations: A Survey2011/06/013
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning2017/06/013
Real-Time Monte Carlo Tree Search in Ms Pac-Man2014/09/013
The 2014 General Video Game Playing Competition2016/09/013
Benchmarks for Grid-Based Pathfinding2012/06/013
IEEE Computational Intelligence Society2017/12/013
Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game2015/06/012
How to Run a Successful Game-Based AI Competition2016/03/012
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft2013/12/012
A Survey on Story Generation Techniques for Authoring Computational Narratives2017/09/012
The Mario AI Benchmark and Competitions2012/03/012
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games2013/06/012
Automatic Content Generation in the Galactic Arms Race Video Game2009/12/012
Adaptive Experience Engine for Serious Games2009/12/012
Evolutionary Game Design2010/03/012
Search-Based Procedural Content Generation: A Taxonomy and Survey2011/09/012
Social Story Worlds With Comme il Faut2014/06/012
Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game2013/06/012
Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device2013/06/012
A Turing Test for Computer Game Bots2009/09/012
Evaluation of Game Tree Search Methods by Game Records2010/12/011
Thinking Style and Team Competition Game Performance and Enjoyment2015/09/011
Clustering Game Behavior Data2015/09/011
Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel2016/09/011
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming2016/03/011
Predicting Dominance Rankings for Score-Based Games2016/03/011