IEEE Transactions on Computational Intelligence and AI in Games

Titel Veröffentlichungsdatum Sprache Zitate
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions2014/03/011
Evaluating Root Parallelization in Go2010/12/011
The 2009 Simulated Car Racing Championship2010/06/011
Monte Carlo Tree Search in Lines of Action2010/12/011
Relevance-Zone-Oriented Proof Search for Connect62010/09/011
Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory2009/06/011
Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information2009/06/011
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments2009/03/011
Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation2009/06/011
Guest Editorial: Special Issue on Computational Aesthetics in Games2012/09/011
Adapting the P300-Based Brain–Computer Interface for Gaming: A Review2013/06/011
Controlling a Tactile ERP–BCI in a Dual Task2013/06/011
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery2013/06/011
An Enhanced Solver for the Game of Amazons2015/03/011
An Extensible Description Language for Video Games2014/12/011
Learning-Based Procedural Content Generation2015/03/011
Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning2016/03/011
Neuroevolution in Games: State of the Art and Open Challenges2017/03/011
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment2016/12/011
Guest Editorial: Physics-Based Simulation Games2016/06/011
The ANGELINA Videogame Design System—Part I2017/06/011
Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search2010/12/011
N-Grams and the Last-Good-Reply Policy Applied in General Game Playing2012/06/011
Real-Time Game Adaptation for Optimizing Player Satisfaction2009/06/011
Answer Set Programming for Procedural Content Generation: A Design Space Approach2011/09/011
Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions2011/12/011
Evolution of Strategies With Different Representation Schemes in a Spatial Iterated Prisoner's Dilemma Game2011/03/011
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis2015/09/011
Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner’s Dilemma Tournaments2016/09/011
Self-Adaptation of Playing Strategies in General Game Playing2014/12/011