Heim
Forschungstrends
Wissenschaftliche Artikel
Zeitschriften
Wissenschaftliche Zeitschriften
Open Access Journals
Zeitschriftensuche
Kontakt
Melden Sie sich an
Login
Sprache
English
German
IEEE Transactions on Computational Intelligence and AI in Games
Titel
Veröffentlichungsdatum
Sprache
Zitate
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions
2014/03/01
1
Evaluating Root Parallelization in Go
2010/12/01
1
The 2009 Simulated Car Racing Championship
2010/06/01
1
Monte Carlo Tree Search in Lines of Action
2010/12/01
1
Relevance-Zone-Oriented Proof Search for Connect6
2010/09/01
1
Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory
2009/06/01
1
Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information
2009/06/01
1
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
2009/03/01
1
Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation
2009/06/01
1
Guest Editorial: Special Issue on Computational Aesthetics in Games
2012/09/01
1
Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
2013/06/01
1
Controlling a Tactile ERP–BCI in a Dual Task
2013/06/01
1
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
2013/06/01
1
An Enhanced Solver for the Game of Amazons
2015/03/01
1
An Extensible Description Language for Video Games
2014/12/01
1
Learning-Based Procedural Content Generation
2015/03/01
1
Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning
2016/03/01
1
Neuroevolution in Games: State of the Art and Open Challenges
2017/03/01
1
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment
2016/12/01
1
Guest Editorial: Physics-Based Simulation Games
2016/06/01
1
The ANGELINA Videogame Design System—Part I
2017/06/01
1
Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search
2010/12/01
1
N-Grams and the Last-Good-Reply Policy Applied in General Game Playing
2012/06/01
1
Real-Time Game Adaptation for Optimizing Player Satisfaction
2009/06/01
1
Answer Set Programming for Procedural Content Generation: A Design Space Approach
2011/09/01
1
Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions
2011/12/01
1
Evolution of Strategies With Different Representation Schemes in a Spatial Iterated Prisoner's Dilemma Game
2011/03/01
1
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis
2015/09/01
1
Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner’s Dilemma Tournaments
2016/09/01
1
Self-Adaptation of Playing Strategies in General Game Playing
2014/12/01
1
«
‹ Durchlässig
Nächste ›
»