Autonomy, Interaction, and Presence

Article Properties
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Technology
Mechanical engineering and machinery
Citations
Title Journal Journal Categories Citations Publication Date
VISHnu: An approach to support the personalization of self-expressive avatars using context-awareness International Journal of Human-Computer Studies
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Philosophy. Psychology. Religion: Psychology
  • Technology: Mechanical engineering and machinery
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
2024
Underwater virtual reality for marine education and ocean literacy: technological and psychological potentials Environmental Education Research
  • Education: Theory and practice of education
  • Geography. Anthropology. Recreation: Environmental sciences
  • Education
  • Social Sciences
2024
Virtually Augmented Self-Hypnosis in Peripheral Vascular Intervention: A Randomized Controlled Trial

CardioVascular and Interventional Radiology
  • Medicine: Internal medicine: Specialties of internal medicine: Diseases of the circulatory (Cardiovascular) system
  • Medicine: Medicine (General): Medical physics. Medical radiology. Nuclear medicine
  • Medicine: Medicine (General): Medical physics. Medical radiology. Nuclear medicine
  • Medicine: Medicine (General)
2 2023
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances IEEE Transactions on Learning Technologies 2023
A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables

Journal of Computer Science and Technology
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2023
Citations Analysis
Category Category Repetition
Science: Mathematics: Instruments and machines: Electronic computers. Computer science45
Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software30
Social Sciences25
Technology: Mechanical engineering and machinery23
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics21
Philosophy. Psychology. Religion: Psychology21
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware18
Technology: Technology (General): Industrial engineering. Management engineering: Information technology17
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry16
Technology: Engineering (General). Civil engineering (General)15
Language and Literature: Philology. Linguistics: Communication. Mass media14
Technology: Technology (General): Industrial engineering. Management engineering13
Education: Theory and practice of education11
Education9
Bibliography. Library science. Information resources8
Technology: Photography6
Social Sciences: Commerce: Business5
Bibliography. Library science. Information resources: Information resources (General)4
Science: Science (General): Cybernetics: Information theory4
Geography. Anthropology. Recreation: Environmental sciences4
Technology: Manufactures4
Social Sciences: Economic theory. Demography: Economics as a science4
Geography. Anthropology. Recreation: Recreation. Leisure: Sports4
Social Sciences: Commerce: Business: Personnel management. Employment management4
Fine Arts: Architecture4
Technology: Manufactures: Production management. Operations management3
Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks2
Geography. Anthropology. Recreation: Geography (General)2
Geography. Anthropology. Recreation2
Science: Biology (General)2
Science2
Science: Science (General)2
Social Sciences: Commerce: Business: Marketing. Distribution of products2
Education: Education (General)2
Science: Physics1
Science: Chemistry1
Science: Chemistry: General. Including alchemy1
Technology: Chemical technology1
Technology: Electrical engineering. Electronics. Nuclear engineering: Materials of engineering and construction. Mechanics of materials1
Medicine1
Fine Arts: Visual arts1
Geography. Anthropology. Recreation: Human ecology. Anthropogeography: Settlements: Cities. Urban geography1
Social Sciences: Communities. Classes. Races: Urban groups. The city. Urban sociology1
Political science: Political institutions and public administration (General)1
Medicine: Internal medicine: Specialties of internal medicine: Diseases of the circulatory (Cardiovascular) system1
Medicine: Medicine (General): Medical physics. Medical radiology. Nuclear medicine1
Medicine: Medicine (General)1
Medicine: Public aspects of medicine: Toxicology. Poisons1
Philosophy. Psychology. Religion: Philosophy (General)1
Social Sciences: Commerce: Business: Business communication. Including business report writing, business correspondence1
Social Sciences: Industries. Land use. Labor: Special industries and trades: Construction industry1
Fine Arts1
Social Sciences: Industries. Land use. Labor1
Technology1
Technology: Building construction: Architectural engineering. Structural engineering of buildings1
Language and Literature: Literature (General): Journalism. The periodical press, etc.1
Political science1
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science 45 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Mental Rotation: A Key to Mitigation of Motion Sickness in the Virtual Environment? and was published in 1992. The most recent citation comes from a 2024 study titled Underwater virtual reality for marine education and ocean literacy: technological and psychological potentials. This article reached its peak citation in 2020, with 9 citations. It has been cited in 91 different journals, 15% of which are open access. Among related journals, the Presence: Teleoperators and Virtual Environments cited this research the most, with 15 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year