A framework for understanding creativity in requirements engineering

Article Properties
Cite
Nguyen, Lemai, and Graeme Shanks. “A Framework for Understanding Creativity in Requirements Engineering”. Information and Software Technology, vol. 51, no. 3, 2009, pp. 655-62, https://doi.org/10.1016/j.infsof.2008.09.002.
Nguyen, L., & Shanks, G. (2009). A framework for understanding creativity in requirements engineering. Information and Software Technology, 51(3), 655-662. https://doi.org/10.1016/j.infsof.2008.09.002
Nguyen, Lemai, and Graeme Shanks. “A Framework for Understanding Creativity in Requirements Engineering”. Information and Software Technology 51, no. 3 (2009): 655-62. https://doi.org/10.1016/j.infsof.2008.09.002.
Nguyen L, Shanks G. A framework for understanding creativity in requirements engineering. Information and Software Technology. 2009;51(3):655-62.
Journal Categories
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Science
Mathematics
Instruments and machines
Electronic computers
Computer science
Computer software
Science
Science (General)
Cybernetics
Information theory
Technology
Electrical engineering
Electronics
Nuclear engineering
Electronics
Computer engineering
Computer hardware
Refrences
Title Journal Journal Categories Citations Publication Date
Evaluating the behaviour of information systems developers: the relevance and utility of paradigms Behaviour & Information Technology
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
4 2007
The Nature of Theory in Information Systems MIS Quarterly
  • Bibliography. Library science. Information resources
  • Social Sciences: Commerce: Business: Personnel management. Employment management
  • Science: Science (General): Cybernetics: Information theory
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Science (General): Cybernetics: Information theory
  • Social Sciences
927 2006
Problem frames and software engineering Information and Software Technology
  • Science: Science (General): Cybernetics: Information theory
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
6 2005
Feeling Creative, Being Creative: An Empirical Study of Diversity and Creativity in Teams Creativity Research Journal
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Philosophy. Psychology. Religion: Psychology
  • Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry
112 2005
Two Kinds of Creativity – But Which Ones?

Creativity and Innovation Management
  • Social Sciences: Commerce: Business
  • Social Sciences: Economic theory. Demography: Economics as a science
  • Social Sciences: Commerce: Business: Personnel management. Employment management
30 2004
Citations
Title Journal Journal Categories Citations Publication Date
Conception of creativity-based method of foreign language communication learning in agrarian university

E3S Web of Conferences
  • Geography. Anthropology. Recreation: Environmental sciences
2023
Creative thinking method of foreign language communication learning in agrarian university

E3S Web of Conferences
  • Geography. Anthropology. Recreation: Environmental sciences
2023
How do requirements evolve during elicitation? An empirical study combining interviews and app store analysis

Requirements Engineering
  • Science: Science (General): Cybernetics: Information theory
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
2 2022
Creativity Triggers: Extension and empirical evaluation of their effectiveness during requirements elicitation Journal of Systems and Software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software
  • Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware
  • Science: Mathematics: Instruments and machines: Electronic computers. Computer science
1 2022
Promoting student creativity and entrepreneurship through real-world problem-based maker education Thinking Skills and Creativity
  • Education: Theory and practice of education
  • Education
  • Social Sciences
27 2022
Citations Analysis
Category Category Repetition
Science: Mathematics: Instruments and machines: Electronic computers. Computer science13
Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software12
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics: Computer engineering. Computer hardware12
Technology: Engineering (General). Civil engineering (General)8
Technology: Manufactures7
Technology: Technology (General): Industrial engineering. Management engineering6
Science: Science (General): Cybernetics: Information theory6
Education: Theory and practice of education5
Education5
Social Sciences5
Philosophy. Psychology. Religion: Psychology3
Medicine: Internal medicine: Neurosciences. Biological psychiatry. Neuropsychiatry: Neurology. Diseases of the nervous system: Psychiatry3
Technology: Technology (General): Industrial engineering. Management engineering: Information technology3
Technology: Mechanical engineering and machinery2
Technology: Electrical engineering. Electronics. Nuclear engineering: Electronics2
Technology: Electrical engineering. Electronics. Nuclear engineering: Electric apparatus and materials. Electric circuits. Electric networks2
Fine Arts: Architecture2
Geography. Anthropology. Recreation: Environmental sciences2
Science: Physics1
Science: Science (General)1
Medicine: Medicine (General): Computer applications to medicine. Medical informatics1
Medicine: Medicine (General): Medical technology1
Medicine: Internal medicine: Special situations and conditions: Industrial medicine. Industrial hygiene1
Technology: Manufactures: Production management. Operations management1
Social Sciences: Commerce: Business: Personnel management. Employment management1
The category Science: Mathematics: Instruments and machines: Electronic computers. Computer science 13 is the most commonly referenced area in studies that cite this article. The first research to cite this article was titled Influence of environmental information on creativity and was published in 2010. The most recent citation comes from a 2023 study titled Conception of creativity-based method of foreign language communication learning in agrarian university. This article reached its peak citation in 2022, with 6 citations. It has been cited in 33 different journals, 6% of which are open access. Among related journals, the Requirements Engineering cited this research the most, with 3 citations. The chart below illustrates the annual citation trends for this article.
Citations used this article by year