Interacting with Computers

Title Publication Date Language Citations
Comparison of face-to-face and video-mediated interaction1996/06/01English69
When fingers do the talking: a study of text messaging2005/03/01English68
Going online for health advice: Changes in usage and trust practices over the last five years2007/05/01English67
An Initial Model of Trust in Chatbots for Customer Service—Findings from a Questionnaire Study2019/05/01English67
Influencing technology adoption by older adults2010/11/01English66
A model of cognitive loads in massively multiplayer online role playing games2007/03/01English65
User Evaluation of Websites: From First Impression to Recommendation2013/06/04English64
Exploring the design space of robots: Children's perspectives2006/12/01English64
Making epistemological trouble: Third-paradigm HCI as successor science2011/09/01English64
Positive mood induction procedures for virtual environments designed for elderly people2012/05/01English63
Moving towards inclusive design guidelines for socially and ethically aware HCI2005/09/01English63
A framework for analyzing and understanding online communities2004/06/01English61
Heuristic evaluation of virtual reality applications2004/08/01English60
Computers in talk-based mental health interventions2007/07/01English60
Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities2008/09/01English59
Heuristic evaluation: Comparing ways of finding and reporting usability problems2007/03/01English59
Empathic agents to reduce user frustration: The effects of varying agent characteristics2006/03/01English58
Assessing the effects of building social intelligence in a robotic interface for the home2005/09/01English58
Collaborative design: Managing task interdependencies and multiple perspectives2006/01/01English57
Older adults’ perceptions and experiences of online social support2009/07/01English55
GenderMag: A Method for Evaluating Software's Gender Inclusiveness2016/01/27English54
Homepage aesthetics: The search for preference factors and the challenges of subjectivity2006/12/01English53
Tactile sensory substitution: Models for enaction in HCI2009/01/01English52
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments2009/01/01English51
Researching Young Children's Everyday Uses of Technology in the Family Home2014/08/08English51
Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and context2012/01/01English51
Emotion representation and physiology assignments in digital systems2006/03/01English51
The role of stereopsis in virtual anatomical learning2008/09/01English51
A research agenda for physiological computing2004/10/01English50
Boredom and Distraction in Multiple Unmanned Vehicle Supervisory Control2013/01/01English49