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Interacting with Computers
Title
Publication Date
Language
Citations
Comparison of face-to-face and video-mediated interaction
1996/06/01
English
69
When fingers do the talking: a study of text messaging
2005/03/01
English
68
Going online for health advice: Changes in usage and trust practices over the last five years
2007/05/01
English
67
An Initial Model of Trust in Chatbots for Customer Service—Findings from a Questionnaire Study
2019/05/01
English
67
Influencing technology adoption by older adults
2010/11/01
English
66
A model of cognitive loads in massively multiplayer online role playing games
2007/03/01
English
65
User Evaluation of Websites: From First Impression to Recommendation
2013/06/04
English
64
Exploring the design space of robots: Children's perspectives
2006/12/01
English
64
Making epistemological trouble: Third-paradigm HCI as successor science
2011/09/01
English
64
Positive mood induction procedures for virtual environments designed for elderly people
2012/05/01
English
63
Moving towards inclusive design guidelines for socially and ethically aware HCI
2005/09/01
English
63
A framework for analyzing and understanding online communities
2004/06/01
English
61
Heuristic evaluation of virtual reality applications
2004/08/01
English
60
Computers in talk-based mental health interventions
2007/07/01
English
60
Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities
2008/09/01
English
59
Heuristic evaluation: Comparing ways of finding and reporting usability problems
2007/03/01
English
59
Empathic agents to reduce user frustration: The effects of varying agent characteristics
2006/03/01
English
58
Assessing the effects of building social intelligence in a robotic interface for the home
2005/09/01
English
58
Collaborative design: Managing task interdependencies and multiple perspectives
2006/01/01
English
57
Older adults’ perceptions and experiences of online social support
2009/07/01
English
55
GenderMag: A Method for Evaluating Software's Gender Inclusiveness
2016/01/27
English
54
Homepage aesthetics: The search for preference factors and the challenges of subjectivity
2006/12/01
English
53
Tactile sensory substitution: Models for enaction in HCI
2009/01/01
English
52
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments
2009/01/01
English
51
Researching Young Children's Everyday Uses of Technology in the Family Home
2014/08/08
English
51
Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and context
2012/01/01
English
51
Emotion representation and physiology assignments in digital systems
2006/03/01
English
51
The role of stereopsis in virtual anatomical learning
2008/09/01
English
51
A research agenda for physiological computing
2004/10/01
English
50
Boredom and Distraction in Multiple Unmanned Vehicle Supervisory Control
2013/01/01
English
49
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