The role of social presence in establishing loyalty in e-Service environments | 2007/01/01 | English | 367 |
Socio-technical systems: From design methods to systems engineering | 2011/01/01 | English | 338 |
The effects of trust, security and privacy in social networking: A security-based approach to understand the pattern of adoption | 2010/09/01 | English | 335 |
Understanding factors affecting trust in and satisfaction with mobile banking in Korea: A modified DeLone and McLean’s model perspective | 2009/12/01 | English | 259 |
Needs, affect, and interactive products – Facets of user experience | 2010/09/01 | English | 230 |
The Usability Metric for User Experience | 2010/09/01 | English | 195 |
Fundamentals of physiological computing | 2009/01/01 | English | 189 |
Using the Internet: Skill related problems in users’ online behavior | 2009/12/01 | English | 166 |
‘It's just like you talk to a friend’ relational agents for older adults | 2005/12/01 | English | 129 |
UX Curve: A method for evaluating long-term user experience | 2011/09/01 | English | 124 |
The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences | 2010/09/01 | English | 120 |
Using a touch screen computer to support relationships between people with dementia and caregivers | 2010/07/01 | English | 118 |
User acceptance of mobile Internet: Implication for convergence technologies | 2007/07/01 | English | 117 |
Modelling user experience – An agenda for research and practice | 2010/09/01 | English | 98 |
TAM-based success modeling in ERP | 2008/12/01 | English | 93 |
Domestic violence and information communication technologies | 2011/09/01 | English | 92 |
Response to a relational agent by hospital patients with depressive symptoms | 2010/07/01 | English | 92 |
Usability – Context, framework, definition, design and evaluation | 2009/12/01 | English | 91 |
Maintaining reality: Relational agents for antipsychotic medication adherence | 2010/07/01 | English | 87 |
Collaborating around vertical and horizontal large interactive displays: which way is best? | 2004/12/01 | English | 80 |
Video game values: Human–computer interaction and games | 2007/03/01 | English | 78 |
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game | 2010/09/01 | English | 78 |
A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing | 2012/05/01 | English | 78 |
Awareness and teamwork in computer-supported collaborations | 2006/01/01 | English | 76 |
Understanding user preferences based on usability and aesthetics before and after actual use | 2010/11/01 | English | 74 |
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness | 2008/05/01 | English | 71 |
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview | 2012/07/01 | English | 70 |
Cross-cultural differences in recognizing affect from body posture | 2006/12/01 | English | 70 |
The effects of affective interventions in human–computer interaction | 2004/04/01 | English | 69 |
Design and evaluation guidelines for mental health technologies | 2010/07/01 | English | 69 |