Technology, Knowledge and Learning

Title Publication Date Language Citations
Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training2020/08/31English31
The Acceptance of Learning Management Systems and Video Conferencing Technologies: Lessons Learned from COVID-192021/08/12English30
Learning Number with TouchCounts: The Role of Emotions and the Body in Mathematical Communication2014/01/21English30
Health Care Gamification: A Study of Game Mechanics and Elements2018/01/29English30
The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study2020/09/10English29
Are We on Our Way to Becoming a “Helicopter University”? Academics’ Views on Learning Analytics2017/08/02English27
Unpacking the Inherent Design Principles of Mobile Microlearning2019/05/23English27
Middle School Students’ Writing and Feedback in a Cloud-Based Classroom Environment2014/11/08English26
Designing a Virtual Learning Environment System for Teaching Twenty-First Century Skills to Higher Education Students in ASEAN2017/03/14English26
Computer Programming Effects in Elementary: Perceptions and Career Aspirations in STEM2018/04/12English26
Barriers to Using the Blackboard System in Teaching and Learning: Faculty Perceptions2017/06/12English25
Group Formation Techniques in Computer-Supported Collaborative Learning: A Systematic Literature Review2017/08/07English25
Student Opinions About Personalized Recommendation and Feedback Based on Learning Analytics2020/07/14English25
Cyberloafing in Higher Education: Reasons and Suggestions from Students’ Perspectives2017/11/09English25
A Framework for Learning About Big Data with Mobile Technologies for Democratic Participation: Possibilities, Limitations, and Unanticipated Obstacles2013/04/24English25
Knowledge Structure Measures of Reader’s Situation Models Across Languages: Translation Engenders Richer Structure2015/02/11English24
Postgraduate Students’ Experiences on the Use of Moodle and Canvas Learning Management System2020/09/29English24
Fostering Hooks and Shifts: Tutorial Tactics for Guided Mathematical Discovery2012/04/01English24
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science2014/02/09English23
Students’ Satisfaction with E-learning Platforms in Bosnia and Herzegovina2020/04/23English23
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views2021/04/07English23
Social Network Analysis: A Framework for Identifying Communities in Higher Education Online Learning2018/07/16English23
The Role of iPads in Constructing Collaborative Learning Spaces2013/09/20English23
Experience API: Flexible, Decentralized and Activity-Centric Data Collection2015/05/15English22
Learning Analytics in Online Learning Environment: A Systematic Review on the Focuses and the Types of Student-Related Analytics Data2021/06/30English22
Educational Robotics in Down Syndrome: A Feasibility Study2018/06/16English22
Factors Influencing Teachers’ Attitudes Toward Mobile Technology Integration in K-122017/03/17English22
A Study on the Actual Use of Digital Competence in the Practicum of Education Degree2018/08/21English22
MOOCs: Origins, Concept and Didactic Applications: A Systematic Review of the Literature (2012–2019)2020/01/01English21
An Emerging Technology Report on Computational Toys in Early Childhood2019/08/31English21