Home
Research Trends
Papers list
Open Access Journals
All Journals
Search in Journals
Contact us
Sign Up
Login
Technology, Knowledge and Learning
Title
Publication Date
Language
Citations
Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training
2020/08/31
English
31
The Acceptance of Learning Management Systems and Video Conferencing Technologies: Lessons Learned from COVID-19
2021/08/12
English
30
Learning Number with TouchCounts: The Role of Emotions and the Body in Mathematical Communication
2014/01/21
English
30
Health Care Gamification: A Study of Game Mechanics and Elements
2018/01/29
English
30
The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study
2020/09/10
English
29
Are We on Our Way to Becoming a “Helicopter University”? Academics’ Views on Learning Analytics
2017/08/02
English
27
Unpacking the Inherent Design Principles of Mobile Microlearning
2019/05/23
English
27
Middle School Students’ Writing and Feedback in a Cloud-Based Classroom Environment
2014/11/08
English
26
Designing a Virtual Learning Environment System for Teaching Twenty-First Century Skills to Higher Education Students in ASEAN
2017/03/14
English
26
Computer Programming Effects in Elementary: Perceptions and Career Aspirations in STEM
2018/04/12
English
26
Barriers to Using the Blackboard System in Teaching and Learning: Faculty Perceptions
2017/06/12
English
25
Group Formation Techniques in Computer-Supported Collaborative Learning: A Systematic Literature Review
2017/08/07
English
25
Student Opinions About Personalized Recommendation and Feedback Based on Learning Analytics
2020/07/14
English
25
Cyberloafing in Higher Education: Reasons and Suggestions from Students’ Perspectives
2017/11/09
English
25
A Framework for Learning About Big Data with Mobile Technologies for Democratic Participation: Possibilities, Limitations, and Unanticipated Obstacles
2013/04/24
English
25
Knowledge Structure Measures of Reader’s Situation Models Across Languages: Translation Engenders Richer Structure
2015/02/11
English
24
Postgraduate Students’ Experiences on the Use of Moodle and Canvas Learning Management System
2020/09/29
English
24
Fostering Hooks and Shifts: Tutorial Tactics for Guided Mathematical Discovery
2012/04/01
English
24
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science
2014/02/09
English
23
Students’ Satisfaction with E-learning Platforms in Bosnia and Herzegovina
2020/04/23
English
23
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views
2021/04/07
English
23
Social Network Analysis: A Framework for Identifying Communities in Higher Education Online Learning
2018/07/16
English
23
The Role of iPads in Constructing Collaborative Learning Spaces
2013/09/20
English
23
Experience API: Flexible, Decentralized and Activity-Centric Data Collection
2015/05/15
English
22
Learning Analytics in Online Learning Environment: A Systematic Review on the Focuses and the Types of Student-Related Analytics Data
2021/06/30
English
22
Educational Robotics in Down Syndrome: A Feasibility Study
2018/06/16
English
22
Factors Influencing Teachers’ Attitudes Toward Mobile Technology Integration in K-12
2017/03/17
English
22
A Study on the Actual Use of Digital Competence in the Practicum of Education Degree
2018/08/21
English
22
MOOCs: Origins, Concept and Didactic Applications: A Systematic Review of the Literature (2012–2019)
2020/01/01
English
21
An Emerging Technology Report on Computational Toys in Early Childhood
2019/08/31
English
21
«
‹ Pervious
Next ›
»