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International Journal of Child-Computer Interaction
Title
Publication Date
Language
Citations
Parent–child interactions during traditional and computer storybook reading for children’s comprehension: Implications for electronic storybook design
2014/01/01
English
101
Robotics and computational thinking in primary school
2018/09/01
English
98
Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design
2013/01/01
English
80
Design thinking for digital fabrication in education
2015/09/01
English
77
3D printing for children: What to build next?
2013/01/01
English
68
Bridging serious games and participatory design
2014/05/01
English
66
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
2019/03/01
English
63
Can computational talent be detected? Predictive validity of the Computational Thinking Test
2018/11/01
English
59
Parental involvement and attitudes towards young Greek children’s mobile usage
2019/12/01
English
52
Learning machine learning with very young children: Who is teaching whom?
2020/09/01
English
52
Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism
2015/12/01
English
50
“Facetime doesn’t count”: Video chat as an exception to media restrictions for infants and toddlers
2015/12/01
English
50
Building educational activities for understanding: An elaboration on the embodied-design framework and its epistemic grounds
2014/01/01
English
49
Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities
2015/01/01
English
46
Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children
2015/09/01
English
46
Preschool children, robots, and computational thinking: A systematic review
2021/09/01
English
45
“You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media
2019/06/01
English
44
Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games
2017/01/01
English
43
Teaching children digital literacy through design-based learning with digital toolkits in schools
2015/09/01
English
43
Children use non-verbal cues to learn new words from robots as well as people
2017/07/01
English
42
Designing for learning mathematics through programming: A case study of pupils engaging with place value
2018/06/01
English
39
Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops
2015/09/01
English
39
Assessing computational thinking process using a multiple evaluation approach
2019/03/01
English
38
Child–computer interaction
2013/01/01
English
38
Young children’s conceptions of computers, code, and the Internet
2019/03/01
English
35
CTArcade: Computational thinking with games in school age children
2014/01/01
English
35
A review of computational toys and kits for young children
2019/09/01
English
34
Research opportunities: Embodied child–computer interaction
2013/01/01
English
33
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?
2019/09/01
English
33
Cybersecurity awareness for children: A systematic literature review
2021/12/01
English
33
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