International Journal of Child-Computer Interaction

Title Publication Date Language Citations
Parent–child interactions during traditional and computer storybook reading for children’s comprehension: Implications for electronic storybook design2014/01/01English101
Robotics and computational thinking in primary school2018/09/01English98
Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design2013/01/01English80
Design thinking for digital fabrication in education2015/09/01English77
3D printing for children: What to build next?2013/01/01English68
Bridging serious games and participatory design2014/05/01English66
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice2019/03/01English63
Can computational talent be detected? Predictive validity of the Computational Thinking Test2018/11/01English59
Parental involvement and attitudes towards young Greek children’s mobile usage2019/12/01English52
Learning machine learning with very young children: Who is teaching whom?2020/09/01English52
Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism2015/12/01English50
“Facetime doesn’t count”: Video chat as an exception to media restrictions for infants and toddlers2015/12/01English50
Building educational activities for understanding: An elaboration on the embodied-design framework and its epistemic grounds2014/01/01English49
Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities2015/01/01English46
Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children2015/09/01English46
Preschool children, robots, and computational thinking: A systematic review2021/09/01English45
“You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media2019/06/01English44
Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games2017/01/01English43
Teaching children digital literacy through design-based learning with digital toolkits in schools2015/09/01English43
Children use non-verbal cues to learn new words from robots as well as people2017/07/01English42
Designing for learning mathematics through programming: A case study of pupils engaging with place value2018/06/01English39
Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops2015/09/01English39
Assessing computational thinking process using a multiple evaluation approach2019/03/01English38
Child–computer interaction2013/01/01English38
Young children’s conceptions of computers, code, and the Internet2019/03/01English35
CTArcade: Computational thinking with games in school age children2014/01/01English35
A review of computational toys and kits for young children2019/09/01English34
Research opportunities: Embodied child–computer interaction2013/01/01English33
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?2019/09/01English33
Cybersecurity awareness for children: A systematic literature review2021/12/01English33