IEEE Transactions on Games

Title Publication Date Language Citations
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles2024/03/011
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories2024/03/011
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning2024/03/011
The 2016 Two-Player GVGAI Competition2018/06/011
Deep Learning for Video Game Playing2020/03/011
Self-Adaptive Monte Carlo Tree Search in General Game Playing2020/06/011
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms2019/09/011
Learning of Behavior Trees for Autonomous Agents2019/06/011
Recommender System for Items in Dota 22019/12/011
Informed Hybrid Game Tree Search for General Video Game Playing2018/03/011
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design2019/03/011
Playtime Measurement With Survival Analysis2018/06/011
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers2019/03/011
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children2019/12/011
Deep Learning Competition Framework on Othello for Education2019/09/011
Move Prediction Using Deep Convolutional Neural Networks in <italic>Hex</italic>2018/12/011
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game2018/09/011
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics2019/12/011
ViZDoom Competitions: Playing Doom From Pixels2019/09/011
Video Game Automated Testing Approaches: An Assessment Framework2023/03/011
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations2022/06/011
Heuristic Search Value Iteration for Zero-Sum Stochastic Games2021/09/011
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices2022/09/011
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game2023/09/011
Cooperative Multi-Agent Transfer Learning with Coalition Pattern Decomposition2024/01/011
Personality and Emotion in Strong-Story Narrative Planning2023/12/01
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning2024/03/01
A Systematic Review of Model-Driven Game Development Studies2024/01/01
PreGLAM: A Predictive, Gameplay-based Layered Affect Model2024/01/01
Image Augmentation Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes2024/01/01