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IEEE Transactions on Games
Title
Publication Date
Language
Citations
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles
2024/03/01
1
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories
2024/03/01
1
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning
2024/03/01
1
The 2016 Two-Player GVGAI Competition
2018/06/01
1
Deep Learning for Video Game Playing
2020/03/01
1
Self-Adaptive Monte Carlo Tree Search in General Game Playing
2020/06/01
1
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
2019/09/01
1
Learning of Behavior Trees for Autonomous Agents
2019/06/01
1
Recommender System for Items in Dota 2
2019/12/01
1
Informed Hybrid Game Tree Search for General Video Game Playing
2018/03/01
1
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design
2019/03/01
1
Playtime Measurement With Survival Analysis
2018/06/01
1
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers
2019/03/01
1
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children
2019/12/01
1
Deep Learning Competition Framework on Othello for Education
2019/09/01
1
Move Prediction Using Deep Convolutional Neural Networks in <italic>Hex</italic>
2018/12/01
1
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
2018/09/01
1
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
2019/12/01
1
ViZDoom Competitions: Playing Doom From Pixels
2019/09/01
1
Video Game Automated Testing Approaches: An Assessment Framework
2023/03/01
1
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations
2022/06/01
1
Heuristic Search Value Iteration for Zero-Sum Stochastic Games
2021/09/01
1
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices
2022/09/01
1
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game
2023/09/01
1
Cooperative Multi-Agent Transfer Learning with Coalition Pattern Decomposition
2024/01/01
1
Personality and Emotion in Strong-Story Narrative Planning
2023/12/01
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning
2024/03/01
A Systematic Review of Model-Driven Game Development Studies
2024/01/01
PreGLAM: A Predictive, Gameplay-based Layered Affect Model
2024/01/01
Image Augmentation Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes
2024/01/01
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