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IEEE Transactions on Games
Title
Publication Date
Language
Citations
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework
2023/12/01
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time
2023/12/01
Evolving the MCTS Upper Confidence Bounds for Trees Using a Semantic-Inspired Evolutionary Algorithm in the Game of Carcassonne
2023/09/01
Table of Contents
2023/09/01
IEEE Transactions on Games Publication Information
2023/09/01
IEEE Computational Intelligence Society Information
2023/09/01
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents
2024/01/01
Deep Multi-Task Multi-Agent Reinforcement Learning With Knowledge Transfer
2024/01/01
Towards Real-time G-buffer-Guided Style Transfer in Computer Games
2024/01/01
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles
2024/03/01
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game
2023/09/01
Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning
2024/03/01
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations
2023/03/01
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters
2023/12/01
Cultural Insights in Souls-like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context
2024/01/01
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation
2023/09/01
Hierarchically Composing Level Generators for the Creation of Complex Structures
2024/01/01
Mouse Sensitivity in First-Person Targeting Tasks
2023/12/01
Improved Exploration With Demonstrations in Procedurally-Generated Environments
2024/01/01
Designing a motion-onset visual evoked potential-based brain-computer interface to control a computer game
2024/01/01
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms
2024/01/01
Artificial Intelligence with Graph Neural Networks Applied to a Risk-like Board Game
2024/01/01
Procedural Content Generation via Knowledge Transformation (PCG-KT)
2024/03/01
Tabletop Escape Room Activities for Engaging Outreach in Engineering — a Preliminary Approach
2024/01/01
Revisiting of AlphaStar
2024/01/01
State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning
2024/01/01
The Professional Go Annotation Dataset
2023/12/01
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration
2024/03/01
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation
2023/09/01
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population
2023/12/01
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