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IEEE Transactions on Games
Title
Publication Date
Language
Citations
A Mobile Game for Automatic Emotion-Labeling of Images
2020/06/01
13
Real-Time Prediction of Simulator Sickness in Virtual Reality Games
2023/06/01
3
Win Prediction in Multiplayer Esports: Live Professional Match Prediction
2021/12/01
3
Implementing Adaptive Game Difficulty Balancing in Serious Games
2019/12/01
3
An Augmented Reality Implementation of the Pong Game
2021/06/01
3
How the Business Model of Customizable Card Games Influences Player Engagement
2019/12/01
2
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients
2020/12/01
2
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning
2022/06/01
2
Does Winning or Losing Change Players’ Engagement in Competitive Games? Experiments in Virtual Reality
2021/03/01
2
Multimodal Student Engagement Recognition in Prosocial Games
2018/09/01
2
A Game AI Competition to Foster Collaborative AI Research and Development
2021/12/01
2
“Are You Playing a Shooter Again?!” Deep Representation Learning for Audio-Based Video Game Genre Recognition
2020/06/01
2
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune
2023/06/01
2
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games
2020/03/01
1
Residual Networks for Computer Go
2018/03/01
1
Learning to Play Othello With Deep Neural Networks
2018/12/01
1
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
2020/06/01
1
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data
2019/09/01
1
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning
2023/09/01
1
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images
2023/12/01
1
Generating Role-Playing Game Quests With GPT Language Models
2024/03/01
1
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
2020/12/01
1
REAL: Reality-Enhanced Applied Games
2020/09/01
1
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation
2021/03/01
1
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games
2023/12/01
1
Open-Ended Evolution for Minecraft Building Generation
2023/12/01
1
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search
2021/09/01
1
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games
2022/12/01
1
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games
2021/06/01
1
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components
2020/09/01
1
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