IEEE Transactions on Games

Title Publication Date Language Citations
A Mobile Game for Automatic Emotion-Labeling of Images2020/06/0113
Real-Time Prediction of Simulator Sickness in Virtual Reality Games2023/06/013
Win Prediction in Multiplayer Esports: Live Professional Match Prediction2021/12/013
Implementing Adaptive Game Difficulty Balancing in Serious Games2019/12/013
An Augmented Reality Implementation of the Pong Game2021/06/013
How the Business Model of Customizable Card Games Influences Player Engagement2019/12/012
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients2020/12/012
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning2022/06/012
Does Winning or Losing Change Players’ Engagement in Competitive Games? Experiments in Virtual Reality2021/03/012
Multimodal Student Engagement Recognition in Prosocial Games2018/09/012
A Game AI Competition to Foster Collaborative AI Research and Development2021/12/012
“Are You Playing a Shooter Again?!” Deep Representation Learning for Audio-Based Video Game Genre Recognition2020/06/012
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune2023/06/012
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games2020/03/011
Residual Networks for Computer Go2018/03/011
Learning to Play Othello With Deep Neural Networks2018/12/011
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes2020/06/011
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data2019/09/011
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning2023/09/011
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images2023/12/011
Generating Role-Playing Game Quests With GPT Language Models2024/03/011
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned2020/12/011
REAL: Reality-Enhanced Applied Games2020/09/011
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation2021/03/011
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games2023/12/011
Open-Ended Evolution for Minecraft Building Generation2023/12/011
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search2021/09/011
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games2022/12/011
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games2021/06/011
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components2020/09/011