Home
Research Trends
Scientific Articles
Journals
Scientific Journals
Open Access Journals
Journals Search
Contact
Sign Up
Login
Language
English
German
International Journal of Human–Computer Interaction
Title
Publication Date
Language
Citations
HCI and Societal Issues: A Framework for Engagement
2007/12/01
English
37
Exploring the Privacy Concerns in Using Intelligent Virtual Assistants under Perspectives of Information Sensitivity and Anthropomorphism
2020/10/27
English
36
Understanding User Satisfaction With Instant Messaging: An Empirical Survey Study
2012/03/01
English
36
Older Adults’ Text Entry on Smartphones and Tablets: Investigating Effects of Display Size and Input Method on Acceptance and Performance
2014/06/24
English
36
Social TV: Designing for Distributed, Sociable Television Viewing
2008/02/11
English
36
Development of an Instrument for Studying Flow in Computer Game Play
2013/07/03
English
36
Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones
2017/09/05
English
36
In-Vehicle Information Systems to Meet the Needs of Drivers
2011/06/01
English
36
Exploring Relationships Between Eye Tracking and Traditional Usability Testing Data
2018/04/30
English
36
How Motion-Control Influences a VR-Supported Technology for Mental Rotation Learning: From the Perspectives of Playfulness, Gender Difference and Technology Acceptance Model
2019/02/12
English
35
Multi-Language Toolkit for the System Usability Scale
2020/08/19
English
35
Insights into Older Adults’ Technology Acceptance through Meta-Analysis
2021/01/18
English
35
Reflecting on the Design Process for Virtual Reality Applications
2018/03/02
English
34
Applying Web Usability Criteria for Vision-Impaired Users: Does It Really Improve Task Performance?
2008/01/10
English
34
Perceived Usability and the Modified Technology Acceptance Model
2020/02/17
English
34
Enterprise Social Media and Cyber-slacking: An Integrated Perspective
2020/04/29
English
34
Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
2020/02/11
English
34
Users’ Emotional Valence, Arousal, and Engagement Based on Perceived Usability and Aesthetics for Web Sites
2014/12/11
English
34
Knowledge Sharing in Virtual Communities: A Study of Citizenship Behavior and Its Social-Relational Antecedents
2012/05/01
English
33
An Empirical Analysis of Factors Influencing M-Shopping Use
2015/09/16
English
33
Who Do You Prefer? The Effect of Age, Gender and Role on Users’ First Impressions of Embodied Conversational Agents in eHealth
2019/12/16
English
33
Improvement of Pointing Time by Predicting Targets in Pointing With a PC Mouse
1998/03/01
English
33
Modelling and Evaluating Trust in Mobile Commerce: A Hybrid Three Stage Fuzzy Delphi, Structural Equation Modeling, and Neural Network Approach
2022/02/06
English
33
A Systematic Review of the Personality of Robot: Mapping Its Conceptualization, Operationalization, Contextualization and Effects
2019/09/10
English
33
Toward Automated Air Traffic Control—Investigating a Fundamental Paradigm Shift in Human/Systems Interaction
2012/02/01
English
33
Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences
2023/02/07
English
32
User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts
2017/08/30
English
32
Toward an Afro-Centric Indigenous HCI Paradigm
2013/03/01
English
32
Transitioning to Human Interaction with AI Systems: New Challenges and Opportunities for HCI Professionals to Enable Human-Centered AI
2022/04/06
English
32
China’s New Mania for Live Streaming: Gender Differences in Motives and Uses of Social Live Streaming Services
2020/04/01
English
32
«
‹ Pervious
Next ›
»