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International Journal of Human–Computer Interaction
Title
Publication Date
Language
Citations
Watch It! Factors Driving Continued Feature Use of the Smartwatch
2017/11/30
English
32
Understanding the Intention of Using Mobile Social Networking Apps Across Cultures
2018/01/29
English
32
Evaluating the Use of Smartwatches for Learning Purposes through the Integration of the Technology Acceptance Model and Task-Technology Fit
2021/05/03
English
31
Runners’ Perspectives on ‘Smart’ Wearable Technology and Its Use for Preventing Injury
2019/03/29
English
31
Five Psychometric Scales for Online Measurement of the Quality of Human-Computer Interaction in Web Sites
2005/07/01
English
31
An Empirical Examination of the Effects of Web Personalization at Different Stages of Decision Making
2005/09/01
English
31
Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control
2020/02/13
English
31
On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design
2017/02/23
English
31
Empirically Testing User Characteristics and Fitness Factors in Enterprise Resource Planning Success
2005/11/01
English
31
Vision-Based Hand Interaction in Augmented Reality Environment
2011/06/01
English
31
“Oh, My God, Buy It!” Investigating Impulse Buying Behavior in Live Streaming Commerce
2022/05/30
English
31
What Works in Facebook Content Versus Relational Communication: A Study of their Effectiveness in the Context of Museums
2018/01/15
English
31
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
2018/01/17
English
31
Mobile Instant Messengers and Middle-Aged and Elderly Adults in Taiwan: Uses and Gratifications
2016/06/17
English
30
m-Government Security Response System: Predicting Citizens’ Adoption Behavior
2018/09/14
English
30
Human–Computer Interaction and Digital Literacy Promote Educational Learning in Pre-school Children: Mediating Role of Psychological Resilience for Kids’ Mental Well-Being and School Readiness
2023/09/15
English
30
Objective Design to Subjective Evaluations: Connecting Visual Complexity to Aesthetic and Usability Assessments of eHealth
2019/04/24
English
30
Experiences with the Implementation of Computerized Tools in Health Care Units: A Review Article
2008/12/08
English
30
Measuring Software Screen Complexity: Relating Eye Tracking, Emotional Valence, and Subjective Ratings
2014/05/20
English
30
The Social Value of Snapchat: An Exploration of Affiliation Motivation, the Technology Acceptance Model, and Relational Maintenance in Snapchat Use
2017/09/08
English
30
Measuring Cognitive Load Using Linguistic Features: Implications for Usability Evaluation and Adaptive Interaction Design
2014/04/01
English
30
Determinants of Postadoption Behaviors of Mobile Communications Applications: A Dual-Model Perspective
2014/05/20
English
30
Visualizing E-Brand Personality: Exploratory Studies on Visual Attributes and E-Brand Personalities in Korea
2005/09/01
English
30
DEEP: Design-Oriented Evaluation of Perceived Usability
2012/05/01
English
30
A validation of ergonomic criteria for the evaluation of human‐computer interfaces
1992/04/01
English
30
An empirical evaluation of knowledge, cognitive style, and structure upon the performance of a hypertext task
1994/10/01
English
30
An image technology expert system and its application to design consultation
1991/07/01
English
29
Measurements of computer anxiety: A review
1993/07/01
English
29
The Relationship Between System Effectiveness and Subjective Usability Scores Using the System Usability Scale
2014/05/20
English
29
Review of Semantic-Free Utterances in Social Human–Robot Interaction
2015/10/19
English
29
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