Computers in Entertainment

Titel Veröffentlichungsdatum Sprache Zitate
What video games have to teach us about learning and literacy2003/10/01English1,220
GameFlow2005/07/01English606
Digital game-based learning2003/10/01English348
Toward an understanding of flow in video games2008/07/01English132
Learning by doing and learning through play2004/01/01English107
Pervasive games2005/07/01English77
Video games and education2003/10/01English70
Natural Walking in Virtual Reality2018/04/10English51
Evaluation of a pervasive game for domestic energy engagement among teenagers2009/12/01English50
NEAT-o-Games2008/07/01English48
People, places, and play2008/07/01English45
Pervasive game flow2007/01/01English42
A survey of visual, mixed, and augmented reality gaming2012/10/01English34
Designing universally accessible games2009/02/01English32
Learning through game modding2006/01/01English30
Trends in the living room and beyond2008/05/01English30
Welcome2003/10/01English25
Creating emotion in games2004/07/01English25
Extending cyberspace2006/01/01English25
The pervasive discourse2007/04/01English25
International survey on the Dance Dance Revolution game2006/04/01English22
Visual hierarchical key analysis2005/10/01English22
GameFlow in Different Game Genres and Platforms2017/04/04English22
Turing's test and believable AI in games2006/01/01English22
Massively multiplayer online role-playing games2008/03/01English22
The uses of social television2008/05/01English22
The role of semantics in games and simulations2008/12/01English21
What went wrong? A survey of problems in game development2009/02/01English21
Entering the education arcade2003/10/01English20
Designing new interfaces for digital interactive television usable by older adults2008/05/01English20