Issues and Trends in Educational Technology

Titel Veröffentlichungsdatum Sprache Zitate
Gamification: The effect on student motivation and performance at the post-secondary level2015/12/0342
Embracing the Selfie Craze: Exploring the Possible Use of Instagram as a Language mLearning Tool2014/12/0918
Student Choice, Instructor Flexibility: Moving Beyond the Blended Instructional Model2013/05/2113
Technology and Adult Students In Higher Education: A Review of the Literature2014/05/1011
Investigating the Relationship Between TPACK and the ISTE Standards for Teachers2016/04/0111
L2 Pronunciation Tools: The Unrealized Potential of Prominent Computer-assisted Language Learning Software2017/04/1710
Implementing Augmented Reality in the Classroom2015/12/035
Open Educational Resources in Higher Education2018/04/305
Google Forms Quizzes and Substitution, Augmentation, Modification, and Redefinition (SAMR) Model Integration2018/11/015
Gamification in the wild: Faculty perspectives on gamifying learning in higher education2017/12/184
The More Complex the Less Success in Online Library Services: Evaluating the User Experience for International Students2018/11/014
Highlighting the Importance of Context in the TPACK Model: Three Cases of Non-traditional Settings2017/04/173
The Information Technology Challenge in Teaching Senior High School Geography in Ghana2018/04/303
Computational Thinking Guiding Change in Online Education2016/12/012
Computational thinking skills and its impact on TIMSS achievement: An Instructional Design Approach2019/04/232
Gender, school and class wise differences in level of Digital literacy among secondary school students in Pakistan2018/11/012
Cooperative Game-based Learning in the English as a Foreign Language Classroom2014/12/092
What Factors Affect Teachers Using iPads in their Classroom?2015/05/011
Educational Computing and Computer Science2015/12/031
One-to-One Computing, One-to-One Learning Predictors for Implementation of Differentiated Instruction2013/12/111
Availability and Use of Digital Technologies in P-12 Classrooms of Selected Countries2014/05/101
Editorial: ITET: Instructional Design Practices in Teacher Education2018/11/011
Encouraging Faculty Adoption of Virtual Reality Tools in Engineering Education2019/12/241
CALL in Context: A Brief Historical and Theoretical Perspective2017/04/171
Game mechanics and why they are employed: What we know about gamification so far2018/04/301
A Content Analysis of the Emergent Scholarship on Digital and Open Badges in Higher Education Learning and Assessment2019/12/241
Emerging Student Learning Networks: Self-Directed Learning in an Eighth-Grade Life Science Classroom2018/11/011
(Re)Tracing the Everyday ‘Sitings’: A Conceptual Review of Internet Research 15 Years Later2019/04/231
Editorial: On the First Issue of "Issues and Trends in Educational Technology2013/01/01English
Book Review: What Connected Educators Do Differently2015/12/03