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Journal of Educational Computing Research
Titel
Veröffentlichungsdatum
Sprache
Zitate
Investigating the Determinants of Students’ Intention to Use Business Simulation Games
2019/08/05
English
12
Troubleshooting to Learn via Scaffolds: Effect on Students’ Ability and Cognitive Load in a Robotics Course
2020/09/09
English
12
Differences in ICT Usage Across Subject Areas
2015/05/24
English
12
Perceptions of Transactional Distance in Blended Learning Using Location-Based Mobile Devices
2017/12/28
English
12
Evaluating the Cognitive Consequences of Playing Portal for a Short Duration
2015/12/20
English
12
The Effectiveness of Digital Badges on Student Online Contributions
2016/07/26
English
12
The Development and Evaluation of a Computer-Simulated Science Inquiry Environment Using Gamified Elements
2017/04/28
English
12
Developing Adaptive E-Learning Environment Using Cognitive and Noncognitive Parameters
2018/04/06
English
12
Enhancing Learning Performance and Motivation of Cultural Heritage Using Serious Games
2020/10/08
English
12
Automatic Classification of Semantic Content of Classroom Dialogue
2020/11/02
English
12
Engaging Children With Pleasure Reading: The E-Reading Experience
2017/11/07
English
12
Social Networking and Academic Performance: A Generalized Structured Component Approach
2017/11/07
English
12
Validation of an Instrument for Preservice Teachers and an Investigation of Their New Media Literacy
2017/10/10
English
12
Student Perspectives on the Flipped-Classroom Approach and Collaborative Problem-Solving Process
2017/08/23
English
12
How Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning
2015/08/24
English
12
The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School
2022/05/19
English
12
Effect of Mind Mapping on Creative Thinking of Children in Scratch Visual Programming Education
2021/12/27
English
12
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis
2022/01/18
English
11
Centrality Measures and Academic Achievement in Computerized Classroom Social Networks
2017/06/22
English
11
Focus-Fight-Finalize (3F): Problem-Solving Steps Extracted From Behavioral Patterns in Block Based Programming
2020/06/23
English
11
Supporting Children’s Learning of Probability Through Video Game Programming
2015/08/24
English
11
Ubiquitous Geometry
2015/03/01
English
11
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis
2022/01/31
English
11
Contrasting Writing Practice Formats in a Writing Strategy Tutoring System
2018/03/21
English
11
Investigating the Relationship Between Information Literacy and Social Media Competence Among University Students
2021/02/24
English
11
A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
2020/11/19
English
11
Quantifying the Influence of Achievement Emotions for Student Learning in MOOCs
2020/10/20
English
11
Comparing Collaborative and Cooperative Gameplay for Academic and Gaming Achievements
2019/01/24
English
11
Do You Want to Learn Physics? Please PlayAngry Birds(But With Epistemic Goals)
2019/01/24
English
11
Learning English Idioms With a Web-Based Educational Game
2017/10/25
English
11
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