Journal of Educational Computing Research

Titel Veröffentlichungsdatum Sprache Zitate
Investigating the Determinants of Students’ Intention to Use Business Simulation Games2019/08/05English12
Troubleshooting to Learn via Scaffolds: Effect on Students’ Ability and Cognitive Load in a Robotics Course2020/09/09English12
Differences in ICT Usage Across Subject Areas2015/05/24English12
Perceptions of Transactional Distance in Blended Learning Using Location-Based Mobile Devices2017/12/28English12
Evaluating the Cognitive Consequences of Playing Portal for a Short Duration2015/12/20English12
The Effectiveness of Digital Badges on Student Online Contributions2016/07/26English12
The Development and Evaluation of a Computer-Simulated Science Inquiry Environment Using Gamified Elements2017/04/28English12
Developing Adaptive E-Learning Environment Using Cognitive and Noncognitive Parameters2018/04/06English12
Enhancing Learning Performance and Motivation of Cultural Heritage Using Serious Games2020/10/08English12
Automatic Classification of Semantic Content of Classroom Dialogue2020/11/02English12
Engaging Children With Pleasure Reading: The E-Reading Experience2017/11/07English12
Social Networking and Academic Performance: A Generalized Structured Component Approach2017/11/07English12
Validation of an Instrument for Preservice Teachers and an Investigation of Their New Media Literacy2017/10/10English12
Student Perspectives on the Flipped-Classroom Approach and Collaborative Problem-Solving Process2017/08/23English12
How Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning2015/08/24English12
The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School2022/05/19English12
Effect of Mind Mapping on Creative Thinking of Children in Scratch Visual Programming Education2021/12/27English12
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis2022/01/18English11
Centrality Measures and Academic Achievement in Computerized Classroom Social Networks2017/06/22English11
Focus-Fight-Finalize (3F): Problem-Solving Steps Extracted From Behavioral Patterns in Block Based Programming2020/06/23English11
Supporting Children’s Learning of Probability Through Video Game Programming2015/08/24English11
Ubiquitous Geometry2015/03/01English11
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis2022/01/31English11
Contrasting Writing Practice Formats in a Writing Strategy Tutoring System2018/03/21English11
Investigating the Relationship Between Information Literacy and Social Media Competence Among University Students2021/02/24English11
A Log-Based Analysis of the Associations Between Creativity and Computational Thinking2020/11/19English11
Quantifying the Influence of Achievement Emotions for Student Learning in MOOCs2020/10/20English11
Comparing Collaborative and Cooperative Gameplay for Academic and Gaming Achievements2019/01/24English11
Do You Want to Learn Physics? Please PlayAngry Birds(But With Epistemic Goals)2019/01/24English11
Learning English Idioms With a Web-Based Educational Game2017/10/25English11