International Journal of Human–Computer Interaction

Titel Veröffentlichungsdatum Sprache Zitate
Social Media in Crisis Management: An Evaluation and Analysis of Crisis Informatics Research2018/01/24English110
Applying the Technology Acceptance Model to Social Networking Sites (SNS): Impact of Subjective Norm and Social Capital on the Acceptance of SNS2013/10/03English108
A Picture is Worth a Thousand Words: Source Credibility Theory Applied to Logo and Website Design for Heightened Credibility and Consumer Trust2013/11/27English108
Can Autonomous Vehicles Be Safe and Trustworthy? Effects of Appearance and Autonomy of Unmanned Driving Systems2015/07/09English105
An Analysis of Self-Construals, Motivations, Facebook Use, and User Satisfaction2010/11/01English102
Augmented Reality-Based Manual Assembly Support With Visual Features for Different Degrees of Difficulty2015/01/07English102
Functional Optical Brain Imaging Using Near-Infrared During Cognitive Tasks2004/06/01English102
The Balance Theory and the Work System Model … Twenty Years Later2009/06/08English100
Online Consumer Trust and Live Help Interfaces: The Effects of Text-to-Speech Voice and Three-Dimensional Avatars2005/09/01English100
Developing a Usability Evaluation Method for e-Learning Applications: Beyond Functional Usability2009/01/14English98
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback2009/08/12English98
Determining Causes and Severity of End-User Frustration2004/09/01English97
Measuring Player Immersion in the Computer Game Narrative2009/02/10English97
Measuring the Usability of Mobile Applications for Phones and Tablets2015/07/31English95
Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?2018/07/24English93
The Influence of Cultural Differences on the Use of Social Network Services and the Formation of Social Capital2010/11/01English92
Automatic Stress Classification With Pupil Diameter Analysis2014/01/31English91
Postural instability induced by virtual reality exposure: Development of a certification protocol1996/01/01English91
Privacy Concerns for Use of Voice Activated Personal Assistant in the Public Space2014/12/15English90
What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users2007/05/01English89
Exploring Multidimensional Conceptualization of Social Presence in the Context of Online Communities2008/09/22English89
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments1998/09/01English89
Questionnaire Survey Nonresponse: A Comparison of Postal Mail and Internet Surveys2009/06/08English86
State of the Art on the Cognitive Walkthrough Method, Its Variants and Evolutions2010/07/30English85
Measuring Perceived Usability: The CSUQ, SUS, and UMUX2018/01/09English84
Evaluating Initial Public Acceptance of Highly and Fully Autonomous Vehicles2019/01/07English84
The Effects of Personality Traits on User Acceptance of Mobile Commerce2011/06/01English83
Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design2020/09/02English83
Heuristic Walkthroughs: Finding the Problems Without the Noise1997/09/01English81
Assessing User Satisfaction in the Era of User Experience: Comparison of the SUS, UMUX, and UMUX-LITE as a Function of Product Experience2015/06/24English78